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AgeCommit message (Collapse)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-13Rewrite of the script interpretation class:Johannes Schickel
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064
2005-10-06Removed unnecessary empty line. (I made this change while working on a muchTorbjörn Andersson
bigger change -- I didn't want to commit this as part of that.) svn-id: r18945
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵Gregory Montoir
Eftevaag/vinterstum svn-id: r18930
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786
2004-11-10Clean up a bit the script stuff. In particular, resized the command pointers ↵Gregory Montoir
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554