Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-13 | Rewrite of the script interpretation class: | Johannes Schickel | |
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064 | |||
2005-10-06 | Removed unnecessary empty line. (I made this change while working on a much | Torbjörn Andersson | |
bigger change -- I didn't want to commit this as part of that.) svn-id: r18945 | |||
2005-10-03 | committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵ | Gregory Montoir | |
Eftevaag/vinterstum svn-id: r18930 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-01-09 | Ensure the kyra legal headers match the rest of ScummVM | Max Horn | |
svn-id: r16504 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-14 | Patch #1066256. Mostly indentation fixes and some debug messages removed. | Eugene Sandulenko | |
svn-id: r15811 | |||
2004-11-11 | Bring kyra up-to-date with patch 1051358 | James Brown | |
svn-id: r15786 | |||
2004-11-10 | Clean up a bit the script stuff. In particular, resized the command pointers ↵ | Gregory Montoir | |
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782 | |||
2004-10-15 | Merge in some of LordHotos kyra code, with some changes. | James Brown | |
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554 |