Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-08 | Fixed script handling a bit. | Johannes Schickel | |
svn-id: r19946 | |||
2005-11-13 | Fixed a bug with the sprite loader and various things related to | Johannes Schickel | |
the scene switching code. Now the intro works correctly with a minor graphics glitch. svn-id: r19588 | |||
2005-10-29 | Implemented some basic opcodes, and basic character drawing, also | Johannes Schickel | |
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-13 | Rewrite of the script interpretation class: | Johannes Schickel | |
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064 | |||
2005-10-06 | Removed unnecessary empty line. (I made this change while working on a much | Torbjörn Andersson | |
bigger change -- I didn't want to commit this as part of that.) svn-id: r18945 | |||
2005-10-03 | committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵ | Gregory Montoir | |
Eftevaag/vinterstum svn-id: r18930 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-01-09 | Ensure the kyra legal headers match the rest of ScummVM | Max Horn | |
svn-id: r16504 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-14 | Patch #1066256. Mostly indentation fixes and some debug messages removed. | Eugene Sandulenko | |
svn-id: r15811 | |||
2004-11-11 | Bring kyra up-to-date with patch 1051358 | James Brown | |
svn-id: r15786 | |||
2004-11-10 | Clean up a bit the script stuff. In particular, resized the command pointers ↵ | Gregory Montoir | |
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782 | |||
2004-10-15 | Merge in some of LordHotos kyra code, with some changes. | James Brown | |
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554 |