Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-11 | Commited patch #1354117. Thanks to vinterstum. | Johannes Schickel | |
svn-id: r19560 | |||
2005-11-10 | Fixed cmd_blockInWalkableRegion and findSubPatch. | Johannes Schickel | |
svn-id: r19551 | |||
2005-11-10 | Fixed preserveAllBackgrounds and implemented: | Johannes Schickel | |
cmd_changeCharactersFacing + cmd_popBrandonIntoScene and extended prepDrawAllObjects so that it could draw talking animations. Also removed a few useless comments. svn-id: r19550 | |||
2005-11-10 | Commited patch #1350510 with some little changes. Thanks to vinterstum. | Johannes Schickel | |
svn-id: r19548 | |||
2005-11-09 | - fixed setCharactersPosition | Johannes Schickel | |
- fixed loadCharacterShapes - fixed anim shape drawing - corrected some tables - added debug drawing for the pathfinder (still a bit buggy) - gets a small script scene to work with some graphics glitches - corrected some drawShape drawing functions - started to implement cmd_walkPlayerToPoint and the needed functions svn-id: r19539 | |||
2005-11-01 | Implemented the pathfinder and applied patch # 1342902. | Johannes Schickel | |
Also added debug printouts to some functions. svn-id: r19386 | |||
2005-10-29 | Implemented some basic opcodes, and basic character drawing, also | Johannes Schickel | |
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-16 | compiler warned about useless negative operation. i hope it's ok after change | Paweł Kołodziejski | |
svn-id: r19107 | |||
2005-10-13 | Rewrite of the script interpretation class: | Johannes Schickel | |
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064 | |||
2005-08-19 | some WIP code to start introduction (with glitches) in Kyrandia 1 : | Gregory Montoir | |
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | For consistency, specify directory when including files. | Torbjörn Andersson | |
svn-id: r18447 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-01-09 | Ensure the kyra legal headers match the rest of ScummVM | Max Horn | |
svn-id: r16504 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-14 | Patch #1066256. Mostly indentation fixes and some debug messages removed. | Eugene Sandulenko | |
svn-id: r15811 | |||
2004-11-11 | Bring kyra up-to-date with patch 1051358 | James Brown | |
svn-id: r15786 | |||
2004-11-10 | Clean up a bit the script stuff. In particular, resized the command pointers ↵ | Gregory Montoir | |
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782 | |||
2004-10-16 | Fix whitespace / code formatting to match out guidelines | Max Horn | |
svn-id: r15576 | |||
2004-10-15 | Fix opcodes. | James Brown | |
svn-id: r15556 | |||
2004-10-15 | Merge in some of LordHotos kyra code, with some changes. | James Brown | |
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554 |