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path: root/kyra/script_v1.cpp
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2005-11-11Commited patch #1354117. Thanks to vinterstum.Johannes Schickel
svn-id: r19560
2005-11-10Fixed cmd_blockInWalkableRegion and findSubPatch.Johannes Schickel
svn-id: r19551
2005-11-10Fixed preserveAllBackgrounds and implemented:Johannes Schickel
cmd_changeCharactersFacing + cmd_popBrandonIntoScene and extended prepDrawAllObjects so that it could draw talking animations. Also removed a few useless comments. svn-id: r19550
2005-11-10Commited patch #1350510 with some little changes. Thanks to vinterstum.Johannes Schickel
svn-id: r19548
2005-11-09- fixed setCharactersPositionJohannes Schickel
- fixed loadCharacterShapes - fixed anim shape drawing - corrected some tables - added debug drawing for the pathfinder (still a bit buggy) - gets a small script scene to work with some graphics glitches - corrected some drawShape drawing functions - started to implement cmd_walkPlayerToPoint and the needed functions svn-id: r19539
2005-11-01Implemented the pathfinder and applied patch # 1342902.Johannes Schickel
Also added debug printouts to some functions. svn-id: r19386
2005-10-29Implemented some basic opcodes, and basic character drawing, alsoJohannes Schickel
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-16compiler warned about useless negative operation. i hope it's ok after changePaweł Kołodziejski
svn-id: r19107
2005-10-13Rewrite of the script interpretation class:Johannes Schickel
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064
2005-08-19some WIP code to start introduction (with glitches) in Kyrandia 1 :Gregory Montoir
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24For consistency, specify directory when including files.Torbjörn Andersson
svn-id: r18447
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786
2004-11-10Clean up a bit the script stuff. In particular, resized the command pointers ↵Gregory Montoir
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782
2004-10-16Fix whitespace / code formatting to match out guidelinesMax Horn
svn-id: r15576
2004-10-15Fix opcodes.James Brown
svn-id: r15556
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554