Age | Commit message (Collapse) | Author |
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svn-id: r20478
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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(two stubs
to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').
The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp
svn-id: r20437
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svn-id: r20428
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svn-id: r20088
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patterns).
svn-id: r20006
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svn-id: r19945
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svn-id: r19942
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svn-id: r19941
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Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!)
Moved text displaying into its own class (see text.h and .cpp)
Also moved timer code to timers.cpp and button code to gui.cpp.
Also changed wrong (c) information in debugger.h and debugger.cpp
svn-id: r19890
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Done:
- moving all wsa specific things into a new class
svn-id: r19888
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svn-id: r19494
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- added support for an external data file for all the resources from
the original binary
- fixed a typo with malco(l)m
- added support for spanish floppy
- changes support for unknown languages a bit
- some other cleanups
svn-id: r19161
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svn-id: r19142
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Also gets rid of GF_KYRA* since GI_KYRA* should be used instead.
And last but not least fixes text drawing while Kallaks writing scene.
svn-id: r19081
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and added the story picture in the intro.
svn-id: r19068
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- changed the seq player
- added cdrom version data
- changed the resource loader a bit
svn-id: r19037
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svn-id: r18947
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