Age | Commit message (Collapse) | Author |
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I guess mp3 should work too...)
Also changed some formatting.
svn-id: r20480
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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(two stubs
to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').
The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp
svn-id: r20437
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svn-id: r20088
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patterns).
svn-id: r20006
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svn-id: r19990
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cd version
and 'implemented' them.
svn-id: r19988
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svn-id: r19789
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svn-id: r19142
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- changed the seq player
- added cdrom version data
- changed the resource loader a bit
svn-id: r19037
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svn-id: r18807
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- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression::
- the wsa code loader for v1 have been rewritten too, to handle the same flags as the original
- some cleanup
- this has only been tested with the floppy version
svn-id: r18704
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svn-id: r18604
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svn-id: r18447
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This does the following:
- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver.
- Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table.
svn-id: r17361
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svn-id: r16504
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where hardware synth is unavailable.
svn-id: r15807
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svn-id: r15786
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