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AgeCommit message (Collapse)Author
2006-02-10Added support for compressed speech in the engine (I only tried ogg and flac ↵Johannes Schickel
I guess mp3 should work too...) Also changed some formatting. svn-id: r20480
2006-02-091. Replaced the $Header$ tags in the Kyra filesOystein Eftevaag
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-13Reorganized the sound code a bit and fixed bug # 1404414 (Missing speech ↵Johannes Schickel
patterns). svn-id: r20006
2006-01-12Implemented 'ingame' sound handling, and named the unknown opcodes from the ↵Johannes Schickel
cd version and 'implemented' them. svn-id: r19988
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-11committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto.Gregory Montoir
svn-id: r18807
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24For consistency, specify directory when including files.Torbjörn Andersson
svn-id: r18447
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2004-11-14Patch #1066150 from eriktorbjorn - Enable adlib emulated midi as fallback ↵James Brown
where hardware synth is unavailable. svn-id: r15807
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786