Age | Commit message (Collapse) | Author |
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svn-id: r19590
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the scene switching code. Now the intro works correctly with a minor graphics glitch.
svn-id: r19588
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svn-id: r19560
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- fixed loadCharacterShapes
- fixed anim shape drawing
- corrected some tables
- added debug drawing for the pathfinder (still a bit buggy)
- gets a small script scene to work with some graphics glitches
- corrected some drawShape drawing functions
- started to implement cmd_walkPlayerToPoint and the needed functions
svn-id: r19539
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Also added debug printouts to some functions.
svn-id: r19386
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started to change a bit of the sprite code (thanks to vinterstum for his work)
It is still WIP code and breaks CD version, since all the used tables have to
be located in one cd version binary.
svn-id: r19361
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svn-id: r19230
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- added support for an external data file for all the resources from
the original binary
- fixed a typo with malco(l)m
- added support for spanish floppy
- changes support for unknown languages a bit
- some other cleanups
svn-id: r19161
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svn-id: r19142
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- changed the seq player
- added cdrom version data
- changed the resource loader a bit
svn-id: r19037
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sequence player. He did note - and I agree - that the player could be
further cleaned up by placing it in a class of its own, and that it's
possible (though not certain) that we won't be needing alternative opcode
sets for the floppy and CD versions.
But it'll do for now. I don't have time to do any more with it right now.
svn-id: r18944
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Eftevaag/vinterstum
svn-id: r18930
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svn-id: r18807
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svn-id: r18803
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svn-id: r18801
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svn-id: r18790
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svn-id: r18724
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- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression::
- the wsa code loader for v1 have been rewritten too, to handle the same flags as the original
- some cleanup
- this has only been tested with the floppy version
svn-id: r18704
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