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AgeCommit message (Collapse)Author
2005-11-14Make error message about invalid resource file more clear to end user.Eugene Sandulenko
svn-id: r19590
2005-11-13Fixed a bug with the sprite loader and various things related toJohannes Schickel
the scene switching code. Now the intro works correctly with a minor graphics glitch. svn-id: r19588
2005-11-11Commited patch #1354117. Thanks to vinterstum.Johannes Schickel
svn-id: r19560
2005-11-09- fixed setCharactersPositionJohannes Schickel
- fixed loadCharacterShapes - fixed anim shape drawing - corrected some tables - added debug drawing for the pathfinder (still a bit buggy) - gets a small script scene to work with some graphics glitches - corrected some drawShape drawing functions - started to implement cmd_walkPlayerToPoint and the needed functions svn-id: r19539
2005-11-01Implemented the pathfinder and applied patch # 1342902.Johannes Schickel
Also added debug printouts to some functions. svn-id: r19386
2005-10-29Implemented some basic opcodes, and basic character drawing, alsoJohannes Schickel
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361
2005-10-22Implemented correct cursor handling.Johannes Schickel
svn-id: r19230
2005-10-18Some fixes:Johannes Schickel
- added support for an external data file for all the resources from the original binary - fixed a typo with malco(l)m - added support for spanish floppy - changes support for unknown languages a bit - some other cleanups svn-id: r19161
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-12Applied patch #1320381 (KYRA: Adds speech support to CD version)Johannes Schickel
- changed the seq player - added cdrom version data - changed the resource loader a bit svn-id: r19037
2005-10-05Applied my patch #1314023, since cyx liked the idea of cleaning up theTorbjörn Andersson
sequence player. He did note - and I agree - that the player could be further cleaned up by placing it in a class of its own, and that it's possible (though not certain) that we won't be needing alternative opcode sets for the floppy and CD versions. But it'll do for now. I don't have time to do any more with it right now. svn-id: r18944
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵Gregory Montoir
Eftevaag/vinterstum svn-id: r18930
2005-09-11committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto.Gregory Montoir
svn-id: r18807
2005-09-10renamed some vars for consistency with the demo tablesGregory Montoir
svn-id: r18803
2005-09-10Add support for non-interactive demo version.Travis Howell
svn-id: r18801
2005-09-08some WIP code, moved Font stuff to Screen classGregory Montoir
svn-id: r18790
2005-08-31some WIP code, add drawShape()Gregory Montoir
svn-id: r18724
2005-08-19some WIP code to start introduction (with glitches) in Kyrandia 1 :Gregory Montoir
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704