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2006-01-28Fixes the kyra GUI palette issues, implements background fading when the ↵Oystein Eftevaag
GUI's up, and a couple of very minor optimizations. svn-id: r20263
2006-01-27Implemented the GUI menu for saving games (minus the cursor in the text ↵Oystein Eftevaag
entry window...). The Load Game menu will now pop up before the last part of the intro is played, if it has already played once before (as in the original). Note that the palette is still wrong, and the settings menu is still not implemented. svn-id: r20210
2006-01-25Fixes bug #1413951 (crashes when highlighting buttons on menu screensOystein Eftevaag
where the first button wasn't there), and the missing text on exit buttons. svn-id: r20166
2006-01-22Added highlighting to the menu buttons on mouseover.Oystein Eftevaag
svn-id: r20142
2006-01-22fixed warningsPaweł Kołodziejski
svn-id: r20137
2006-01-22Kyrandia:Oystein Eftevaag
* Partial GUI implementation -Loading games and quitting works. -Colors are wrong in most room; saving and configuration doesn't work. * Moved stuff around in kyra.h, so struct definitions are adjacent. * Slight modification of Joostp's mousefix, should be more efficient and still work svn-id: r20135
2006-01-21Make debug key consistent.Travis Howell
svn-id: r20125
2006-01-21Fixes bug # 1411432 (KYRA: graphics glitch when using the ice scroll)Johannes Schickel
svn-id: r20124
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-19Oops forgot to add "The" in the game titles.Johannes Schickel
svn-id: r20096
2006-01-19Changed the default names of the game detector.Johannes Schickel
svn-id: r20092
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-17Request screen update after mouse movement.Joost Peters
This fixes the invisible cursor in backends which only update/draw the mouse in updateScreen() (i.e. atleast the PSP, PS2 and DC backends) svn-id: r20072
2006-01-14Implemented "cmd_loadPageFromDisk" and "cmd_savePageToDisk".Johannes Schickel
svn-id: r20032
2006-01-14Fixed bug # 1401236. (KYRA: Erroneous animation in the pantheon of moonlight).Johannes Schickel
svn-id: r20026
2006-01-14Fixes delay while waiting for the voice in the intro.Johannes Schickel
svn-id: r20025
2006-01-13Reorganized the sound code a bit and fixed bug # 1404414 (Missing speech ↵Johannes Schickel
patterns). svn-id: r20006
2006-01-13Committed patch # 1404734 (KYRA: kyra/kyra.cpp small build warning fix)Johannes Schickel
svn-id: r20004
2006-01-13Implemented a few drawing functions used by the menu, corrected a few incorrectOystein Eftevaag
opcode debug messages, and blocked unnecessary sprite anim script looping. svn-id: r19992
2006-01-12Fixed some issues with fading sound.Johannes Schickel
svn-id: r19990
2006-01-12Fixed sound while loading games and fixed bug # 1403370.Johannes Schickel
svn-id: r19989
2006-01-12Implemented 'ingame' sound handling, and named the unknown opcodes from the ↵Johannes Schickel
cd version and 'implemented' them. svn-id: r19988
2006-01-11Fixed bug # 1401416.Johannes Schickel
svn-id: r19983
2006-01-11Fixed for bug report # 1401360.Johannes Schickel
Also added some delay calls while waiting in some script functions. svn-id: r19982
2006-01-10Preliminary implementation of cmd_restoreBrandonsMovementDelay, to fix the ↵Oystein Eftevaag
walking speed issue reported on the forums svn-id: r19974
2006-01-10Fixes debug call of cmd_resetScaleMode.Johannes Schickel
svn-id: r19973
2006-01-10This should fix bug # 1401295.Johannes Schickel
svn-id: r19972
2006-01-10Fix for bug #1401319, decreased width of backed up region when text is ↵Oystein Eftevaag
displayed. svn-id: r19971
2006-01-10Fixed regression bug #1400707, and reenabled mouselocking with a fix,Oystein Eftevaag
to remove the mouse flickering under cutscenes and such. svn-id: r19962
2006-01-09Fixes bug # 1399886.Johannes Schickel
svn-id: r19959
2006-01-08Temporary fix for bug #1399917, by adding two dummy opcodes toOystein Eftevaag
the end of the opcode list (CD version has two extra opcodes, looks like). svn-id: r19955
2006-01-08Removed exiting the game on ESC, and making yet another sprite width ↵Oystein Eftevaag
adjustment (to fix some graphics glitches). svn-id: r19953
2006-01-08Fixed savefile loading.Johannes Schickel
svn-id: r19952
2006-01-08Safer check for correct savafiles.Johannes Schickel
svn-id: r19949
2006-01-08Minor fix for sprite anims, to align with new width standard.Oystein Eftevaag
svn-id: r19947
2006-01-08Fixed script handling a bit.Johannes Schickel
svn-id: r19946
2006-01-08Fixed bug with sequences playing and fixed a bug with an invaild write.Johannes Schickel
svn-id: r19945
2006-01-08Should fix gfx glichtes in the intro.Johannes Schickel
svn-id: r19942
2006-01-07Implemented playing of the end sequence, still credits do not show up.Johannes Schickel
svn-id: r19941
2006-01-07fix warningPaweł Kołodziejski
svn-id: r19936
2006-01-06Implemented the end sequence, (only the rest of the winning end sequenceJohannes Schickel
is missing yet and one text part that malcolm says). => Kyra *should* be completeable now. Also used KyraEngine:: in all debug calls from the KyraEngine class. And fixes a bug while drawing shapes. svn-id: r19928
2006-01-04Added a little 'hack' for cmd_pauseTicks until it is fully implementedJohannes Schickel
and fixed some wsa playing functions. svn-id: r19908
2006-01-04Added a simple gui dialog if brandon dies (currently using scummvms gui system)Johannes Schickel
Implemented cmd_setDeathHandlerFlag and fixed debug call for cmd_drinkPotionAnimation. svn-id: r19907
2006-01-04Implemented cmd_shrinkBrandonDown and cmd_shrinkBrandonDown.Johannes Schickel
svn-id: r19902
2006-01-03Fixed wrong formatting in animator.hJohannes Schickel
Reworked the savefiles and extracted the save/load code to saveload.cpp. svn-id: r19900
2006-01-03Fixed some bugs with the timers.Johannes Schickel
also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames and implemented color fading of the kyragem in room 210. svn-id: r19898
2006-01-02More 'cleanup' for kyra.Johannes Schickel
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
2006-01-02Started to clean up the kyra engine.Johannes Schickel
Done: - moving all wsa specific things into a new class svn-id: r19888
2006-01-01Change load & save quick save keys, to match other engines.Travis Howell
svn-id: r19878
2006-01-01fixed warningsPaweł Kołodziejski
svn-id: r19877