Age | Commit message (Collapse) | Author |
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can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
svn-id: r4656
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less redrawing in the sound dialog
svn-id: r4649
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work in progress, don't report problems with it just yet, we already know they are there :-)
svn-id: r4635
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class; took painelf's patch which implements save/load dialog in new GUI and fixed it slightly; various other minor changes
svn-id: r4591
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svn-id: r4586
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accessor functions
svn-id: r4583
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svn-id: r4573
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EventList and StringList using that generic type
svn-id: r4555
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svn-id: r4551
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directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour
svn-id: r4541
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svn-id: r4540
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class; ListWidget is usable (demo shows it off); added custom String/StringList classes
svn-id: r4521
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it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
svn-id: r4513
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(changed meaning of WIDGET_CLEARBG a little bit for this)
svn-id: r4509
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methods to SliderWidget; changed look of SliderWidget a little bit; optimized drawing of SliderWidget
svn-id: r4500
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it instead of the old one; dirty area handling in new gui code is more logical/useful now
svn-id: r4487
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svn-id: r4486
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svn-id: r4485
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svn-id: r4484
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stack class later
svn-id: r4483
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svn-id: r4466
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svn-id: r4463
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