Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-28 | MACOSX: Give every license file a menu item | angstsmurf | |
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default. | |||
2018-08-28 | MACOSX: Keep the original license files when combining | angstsmurf | |
2018-08-28 | MACOSX: Combine the license files into a single file when packaging | Cameron Cawley | |
2018-08-28 | MACOSX: Put documentation links in Help menu | Colin Snover | |
The local documents are not currently internationalised simply because the internationalised resources are not put into the right places (NSBundle will handle this automatically when they are); Trac#10464 is a tracking bug for this outstanding issue. Fixes Trac#10437. | |||
2018-08-18 | BUILD: Fix Windows packaging target | Colin Snover | |
2017-10-02 | CONFIGURE: Add ogg after libraries that might depend on it in the link command | Thierry Crozat | |
This will hopefully fix compilation with mingw when using static libraries. | |||
2017-10-02 | CONFIGURE: Add proper detection for libogg | Cameron Cawley | |
2017-07-03 | BUILD: Do not link iOS static builds with AudioUnit framework | Thierry Crozat | |
2017-07-02 | BUILD: Fix link errors for scummvm-static on macOS X with fluidsynth | Thierry Crozat | |
2016-09-05 | BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets | Thierry Crozat | |
2016-09-03 | BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl | Thierry Crozat | |
2016-08-20 | WIN32: Update build target and installer for SDL2. | Kirben | |
2016-08-06 | DOCUMENTATION: Use uppercase filenames for German documentation | Lothar Serra Mari | |
The filenames of the German docs now uses uppercase filenames to match the style of the English documentation. | |||
2016-07-29 | BUILD: Install the appdata.xml file. | Matthias Mailänder | |
2016-07-29 | BUILD: Install the .desktop file. | Matthias Mailänder | |
2016-04-05 | WEB: Put Sparkle appcast to a standard place | Eugene Sandulenko | |
2016-03-27 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-03-27 | BUILD: Add target for uploading Sparkle appcast | Eugene Sandulenko | |
2016-03-27 | BUILD: Fix creating OS X application bundle when Sparkle is enabled | Thierry Crozat | |
2016-03-25 | OS X: Clean taskbar code | Thierry Crozat | |
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit. | |||
2016-03-25 | OS X: Implement a Dock Tile Plugin to display recent games menu in dock | Thierry Crozat | |
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu. | |||
2016-03-17 | BUILD: Fix static linking for OS X. | Johannes Schickel | |
Regression from 9ae52541ce27573b71e9eda9ca092d7472bae36d. | |||
2016-03-13 | BUILD: Add OpenGL framework in static build link command on OS X | Thierry Crozat | |
This should be provided by sdl-config --static-libs, but when using SDL2 it is missing for me. | |||
2016-03-05 | BUILD: Use xcode-select to determine the path to the Xcode tools on OS X | Thierry Crozat | |
We hardcoded the path as /Developer/Tools, but that path changed with more recent versions of Xcode. There is actually a command line tool to get this path, so use that. But also add an undocumented configure option to allow specifying the path manually. | |||
2016-01-13 | BUILD: Fix ios7bundle/iphone bundle targets again. | Johannes Schickel | |
iOS SDKs do not contain a libreadline, thus only link that for Mac OS X. Regression from: cb5db404c005e9ce982bee2a7abccad3ba043dc4 | |||
2016-01-13 | CONFIGURE: Update dependency list for fluidsynth on OS X | Thierry Crozat | |
Also add missing cc_check_clean after fluid synth check. | |||
2016-01-12 | BUILD: Fix iphonebundle/ios7bundle targets when FluidSynth is enabled. | Johannes Schickel | |
2016-01-10 | IOS7: Make ios7bundle target work again. | Johannes Schickel | |
2016-01-06 | OSX: Fixes the Info.plist.in template, and the bundle target | Vincent Bénony | |
2016-01-06 | IOS: Same target for iOS legacy, and iOS 7+ | Vincent Bénony | |
2016-01-06 | IOS: Merge branch 'master' into ios-fix | Vincent Bénony | |
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Adds iPhone 6/6+ launch screens | Vincent Bénony | |
2016-01-06 | IOS: Recommanded settings for Xcode 7.2 | Vincent Bénony | |
2016-01-06 | IOS: Fixes a small issue while compiling iOS 7 bundle | Vincent Bénony | |
2016-01-06 | IOS: Fixes compilation under Linux | Vincent Bénony | |
2016-01-06 | IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7) | Vincent Bénony | |
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones. | |||
2016-01-06 | IOS: Fixes the Info.plist file generation | Vincent Bénony | |
2015-12-23 | OSX: Fix make bundle target when using SDL2 | Thierry Crozat | |
2015-12-16 | IPHONE: Remove creation of scummvm-iph5 binary. | Johannes Schickel | |
This was only required for the old toolchain we do not use anymore. | |||
2015-11-11 | Merge branch 'master' into dispmanx | vanfanel | |
2015-07-20 | RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵ | vanfanel | |
RaspberryPi information file. | |||
2015-03-05 | BUILD: Output working command line for git commit in ideprojects target. | Johannes Schickel | |
2015-03-05 | BUILD: Update ideprojects target to generate MSVC12 project files. | Johannes Schickel | |
2014-10-26 | BUILD: Install the theme-able SVG icon | Matthias Mailänder | |
Add missing hicolor SVG icon to install. Retain older pixmaps xpm icon for now. | |||
2014-10-26 | GCW0: Further work on the port | Eugene Sandulenko | |
2014-10-24 | GCW0: Initial code for GCW Zero port | Eugene Sandulenko | |
2014-07-20 | BUILD: Add port specific makefile for AmigaOS4. | D G Turner | |
This moves the AmigaOS4 specific packaging rules from the global ports.mk to a port specific makefile in the AmigaOS subdirectory of the SDL backend (used for AmigaOS). Previously, port specific makefiles were only used for cross compiling builds and thus had a single entry in the cross compiling section of the configure. Since AmigaOS4 is a desktop system supporting native build, this required a second entry for when the host system is detected as ppc-amigaos to support native builds. However, currently this does break packaging of cross compiled builds for Win32, OSX and Unix when done on AmigaOS4... but this is not likely and has limited impact. To fix this, default _port_mk lines would need to be added to the sections of the cross compiling switch for mingw32 etc. to override the AmigaOS4 OS setting of _port_mk. | |||
2014-07-20 | BUILD: Change AmigaOS4 packaging target to "amigaos4dist". | D G Turner | |
This is a clearer naming, but needs update to buildbot to support. AmigaOS4 Porter (raziel_) is already aware of this. | |||
2014-07-20 | BUILD: Fix AmigaOS4 build variable naming to be clearer. | D G Turner | |