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2018-09-05WIN32: Rewrite Inno setup installer script. (#1324)Lothar Serra Mari
* WIN32: Rewrite Inno setup installer * WIN32: Add small bmp for usage in the Inno setup script * WIN32: Fix spacing in Inno setup script * WIN32: Re-add the documentation files to the Start Menu * WIN32: Add scummvm icon to the Inno setup uninstaller * WIN32: Remove now obsolete scummvm.iss.in file * WIN32: Remove reference to Inno installer in update-version.pl * WIN32: Add reference to Inno setup bmp file in ports.mk
2018-08-28MACOSX: Give every license file a menu itemangstsmurf
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default.
2018-08-28MACOSX: Keep the original license files when combiningangstsmurf
2018-08-28MACOSX: Combine the license files into a single file when packagingCameron Cawley
2018-08-28MACOSX: Put documentation links in Help menuColin Snover
The local documents are not currently internationalised simply because the internationalised resources are not put into the right places (NSBundle will handle this automatically when they are); Trac#10464 is a tracking bug for this outstanding issue. Fixes Trac#10437.
2018-08-18BUILD: Fix Windows packaging targetColin Snover
2017-10-02CONFIGURE: Add ogg after libraries that might depend on it in the link commandThierry Crozat
This will hopefully fix compilation with mingw when using static libraries.
2017-10-02CONFIGURE: Add proper detection for liboggCameron Cawley
2017-07-03BUILD: Do not link iOS static builds with AudioUnit frameworkThierry Crozat
2017-07-02BUILD: Fix link errors for scummvm-static on macOS X with fluidsynthThierry Crozat
2016-09-05BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targetsThierry Crozat
2016-09-03BUILD: Fix creation of MacOS X application bundle when using SDL_net and curlThierry Crozat
2016-08-20WIN32: Update build target and installer for SDL2.Kirben
2016-08-06DOCUMENTATION: Use uppercase filenames for German documentationLothar Serra Mari
The filenames of the German docs now uses uppercase filenames to match the style of the English documentation.
2016-07-29BUILD: Install the appdata.xml file.Matthias Mailänder
2016-07-29BUILD: Install the .desktop file.Matthias Mailänder
2016-04-05WEB: Put Sparkle appcast to a standard placeEugene Sandulenko
2016-03-27JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-03-27BUILD: Add target for uploading Sparkle appcastEugene Sandulenko
2016-03-27BUILD: Fix creating OS X application bundle when Sparkle is enabledThierry Crozat
2016-03-25OS X: Clean taskbar codeThierry Crozat
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit.
2016-03-25OS X: Implement a Dock Tile Plugin to display recent games menu in dockThierry Crozat
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu.
2016-03-17BUILD: Fix static linking for OS X.Johannes Schickel
Regression from 9ae52541ce27573b71e9eda9ca092d7472bae36d.
2016-03-13BUILD: Add OpenGL framework in static build link command on OS XThierry Crozat
This should be provided by sdl-config --static-libs, but when using SDL2 it is missing for me.
2016-03-05BUILD: Use xcode-select to determine the path to the Xcode tools on OS XThierry Crozat
We hardcoded the path as /Developer/Tools, but that path changed with more recent versions of Xcode. There is actually a command line tool to get this path, so use that. But also add an undocumented configure option to allow specifying the path manually.
2016-01-13BUILD: Fix ios7bundle/iphone bundle targets again.Johannes Schickel
iOS SDKs do not contain a libreadline, thus only link that for Mac OS X. Regression from: cb5db404c005e9ce982bee2a7abccad3ba043dc4
2016-01-13CONFIGURE: Update dependency list for fluidsynth on OS XThierry Crozat
Also add missing cc_check_clean after fluid synth check.
2016-01-12BUILD: Fix iphonebundle/ios7bundle targets when FluidSynth is enabled.Johannes Schickel
2016-01-10IOS7: Make ios7bundle target work again.Johannes Schickel
2016-01-06OSX: Fixes the Info.plist.in template, and the bundle targetVincent Bénony
2016-01-06IOS: Same target for iOS legacy, and iOS 7+Vincent Bénony
2016-01-06IOS: Merge branch 'master' into ios-fixVincent Bénony
2016-01-06IOS: Merge masterVincent Bénony
2016-01-06IOS: Adds iPhone 6/6+ launch screensVincent Bénony
2016-01-06IOS: Recommanded settings for Xcode 7.2Vincent Bénony
2016-01-06IOS: Fixes a small issue while compiling iOS 7 bundleVincent Bénony
2016-01-06IOS: Fixes compilation under LinuxVincent Bénony
2016-01-06IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)Vincent Bénony
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones.
2016-01-06IOS: Fixes the Info.plist file generationVincent Bénony
2015-12-23OSX: Fix make bundle target when using SDL2Thierry Crozat
2015-12-16IPHONE: Remove creation of scummvm-iph5 binary.Johannes Schickel
This was only required for the old toolchain we do not use anymore.
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵vanfanel
RaspberryPi information file.
2015-03-05BUILD: Output working command line for git commit in ideprojects target.Johannes Schickel
2015-03-05BUILD: Update ideprojects target to generate MSVC12 project files.Johannes Schickel
2014-10-26BUILD: Install the theme-able SVG iconMatthias Mailänder
Add missing hicolor SVG icon to install. Retain older pixmaps xpm icon for now.
2014-10-26GCW0: Further work on the portEugene Sandulenko
2014-10-24GCW0: Initial code for GCW Zero portEugene Sandulenko
2014-07-20BUILD: Add port specific makefile for AmigaOS4.D G Turner
This moves the AmigaOS4 specific packaging rules from the global ports.mk to a port specific makefile in the AmigaOS subdirectory of the SDL backend (used for AmigaOS). Previously, port specific makefiles were only used for cross compiling builds and thus had a single entry in the cross compiling section of the configure. Since AmigaOS4 is a desktop system supporting native build, this required a second entry for when the host system is detected as ppc-amigaos to support native builds. However, currently this does break packaging of cross compiled builds for Win32, OSX and Unix when done on AmigaOS4... but this is not likely and has limited impact. To fix this, default _port_mk lines would need to be added to the sections of the cross compiling switch for mingw32 etc. to override the AmigaOS4 OS setting of _port_mk.
2014-07-20BUILD: Change AmigaOS4 packaging target to "amigaos4dist".D G Turner
This is a clearer naming, but needs update to buildbot to support. AmigaOS4 Porter (raziel_) is already aware of this.