Age | Commit message (Collapse) | Author |
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svn-id: r11438
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- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF
svn-id: r11383
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svn-id: r11380
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svn-id: r11379
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svn-id: r11376
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closing Journal screen
svn-id: r11373
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state and somewhat configure sound/speech stuff
svn-id: r11370
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CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
svn-id: r11352
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svn-id: r11308
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svn-id: r11307
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- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door
updated handlePinnacleRoom() comment
svn-id: r11306
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- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)
svn-id: r11303
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- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
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receptionist crash...)
svn-id: r11287
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- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room
svn-id: r11277
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svn-id: r11274
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
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svn-id: r11224
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svn-id: r11208
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- Lots of small fixes
svn-id: r11165
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svn-id: r11161
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- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.
svn-id: r11160
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svn-id: r11147
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svn-id: r11125
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svn-id: r11111
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svn-id: r11108
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svn-id: r11090
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svn-id: r11054
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svn-id: r11016
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