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2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
2003-12-03whitespaces/tabGregory Montoir
svn-id: r11489
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
svn-id: r11487
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
svn-id: r11379
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when ↵Gregory Montoir
closing Journal screen svn-id: r11373
2003-11-17fix some demo-related bugs :Gregory Montoir
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ↵Gregory Montoir
animate again after giving Joe his file) svn-id: r11322
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
svn-id: r11296
2003-11-13Fix crashing demos: the demos have no song parameter in cutaway animations.David Eriksson
svn-id: r11283
2003-11-10Make the fix like the original game instead.David Eriksson
svn-id: r11248
2003-11-10Return mouse cursor and panel after cutaway.David Eriksson
svn-id: r11247
2003-11-09forgot to update commentGregory Montoir
svn-id: r11229
2003-11-09fix flipped faye issue in c3a.cutGregory Montoir
svn-id: r11228
2003-11-09- Fix cutaway bug that made Joe end up in the wrong location when theDavid Eriksson
cutaway was cancelled. - Fix cutaway bugs that made it very bad to cancel the cutaway where Joe looks out from the hotel window. svn-id: r11225
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224
2003-11-08missing stuff for carbam sceneGregory Montoir
svn-id: r11206
2003-11-08Start/stop scenes - fixes missing panel.David Eriksson
svn-id: r11205
2003-11-07oopsGregory Montoir
svn-id: r11198
2003-11-07add bob parallax stuff for room 74 (carbam)Gregory Montoir
svn-id: r11197
2003-11-07Implement some special actionsDavid Eriksson
svn-id: r11194
2003-11-07Minor fixes.David Eriksson
svn-id: r11185
2003-11-07Added partial playSong() implementationJoost Peters
svn-id: r11179
2003-11-06Bug fix for non-quittable cutaways.David Eriksson
svn-id: r11166
2003-11-06more enum stuffJoost Peters
svn-id: r11163
2003-11-06The more I implement, the more I need to implement.David Eriksson
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160
2003-11-03Add partial roomname enumJoost Peters
svn-id: r11085
2003-10-31use Command classGregory Montoir
svn-id: r11017
2003-10-30new Verb classGregory Montoir
svn-id: r11010
2003-10-23Make it possible to quit cutaways!David Eriksson
svn-id: r10952
2003-10-23Initial version of the Input class. Some things still missing.David Eriksson
svn-id: r10944
2003-10-21- Add some missing speechDavid Eriksson
- Disable debug messages svn-id: r10936
2003-10-21add Sound class + call it from Talk::speakSegmentJoost Peters
svn-id: r10933
2003-10-21- Better handling of complex animationsDavid Eriksson
- Special action: scale title svn-id: r10932
2003-10-20- Disable debug messagesDavid Eriksson
- Write text at correct position svn-id: r10915
2003-10-20fix missing thugs & Hugh during intro + smoother scrolling + flashspecial (sm37)Gregory Montoir
svn-id: r10914
2003-10-19Added scaling of objects in cutaways.David Eriksson
svn-id: r10904
2003-10-19- currentImage stuffDavid Eriksson
- create correct voice file prefix svn-id: r10903
2003-10-18Improved the 'special moves' for intro cutaway (but the thugs must beDavid Eriksson
hiding behind some crate...) svn-id: r10897
2003-10-18Fix normal animation.David Eriksson
svn-id: r10896
2003-10-18Special actions for cdint.cutDavid Eriksson
svn-id: r10895
2003-10-18Fix a little bug.David Eriksson
svn-id: r10893
2003-10-18Handle cutaway text.David Eriksson
svn-id: r10892