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path: root/queen/graphics.cpp
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2004-01-27Proper fix for bug #884712Joost Peters
svn-id: r12635
2004-01-25Seperate SFX and Speech.Joost Peters
this fixes the 'pauses' in the car-chase scene and other scene which use speech and sfx simultaneously. svn-id: r12599
2004-01-23change sscanf() calls to atoi() to please PalmOS :)Gregory Montoir
svn-id: r12582
2004-01-23use BobSlot::clear instead of Graphics::clearBobGregory Montoir
svn-id: r12580
2004-01-22(slightly) less hackish bounding box codeGregory Montoir
svn-id: r12576
2004-01-20- fixed bug #880415 (only setup bam scene after all _vm->update() calls)Gregory Montoir
- constness svn-id: r12564
2004-01-19re-use BobFrameGregory Montoir
svn-id: r12526
2004-01-18fix warningPaweł Kołodziejski
svn-id: r12500
2004-01-15reset _lastSoundIndex in car animation tooGregory Montoir
svn-id: r12409
2004-01-14- tweaked a bit walking functions to make persons stop walking when a ↵Gregory Montoir
cutaway is canceled - removed unpack to bob frame 2 (as it is never used) - changed some error() calls to assert() - minor cleanups svn-id: r12385
2004-01-12New save/load code, this *breaks* compatiblity with the previousGregory Montoir
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339
2004-01-11minor display code changesGregory Montoir
svn-id: r12323
2004-01-11cleanupGregory Montoir
svn-id: r12318
2004-01-10cleanupGregory Montoir
svn-id: r12312
2004-01-10workaround for final room sound issuesGregory Montoir
svn-id: r12302
2004-01-09fix mouse pointer glitch occuring when exiting DebuggerGregory Montoir
svn-id: r12281
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
svn-id: r12276
2004-01-08minor Logic::initPerson() tweakGregory Montoir
svn-id: r12270
2004-01-08moved the remaining 'graphics' stuff from Logic to GraphicsGregory Montoir
svn-id: r12266
2004-01-08cleanup, xref updateGregory Montoir
svn-id: r12256
2004-01-08- new Grid class to handle all zones / areas stuffGregory Montoir
- adapted Logic/Walk code to use it svn-id: r12250
2004-01-08mostly cleanup :Gregory Montoir
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
- some renaming svn-id: r12218
2004-01-06- minor cleanup in Person/Actor stuffGregory Montoir
- minor tweak in Graphics::bobSetText() from previous commit (message was erroneous) : - moved config stuff to QueenEngine - added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...) svn-id: r12195
2004-01-06moved animation stuff to Graphics classGregory Montoir
svn-id: r12182
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06simplified room switching code a bitGregory Montoir
svn-id: r12165
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
svn-id: r12157
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
- minor code cleanup in Graphics/Display svn-id: r12147
2004-01-02minor rewrite of screenblanker codeGregory Montoir
svn-id: r12086
2003-12-30remove hack from original code, this was apparently only needed for ↵Gregory Montoir
SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all) svn-id: r12041
2003-12-29cleanup & follow code conventionsGregory Montoir
svn-id: r12019
2003-12-27enable alternative introductionGregory Montoir
svn-id: r11959
2003-12-26cleanupGregory Montoir
svn-id: r11946
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
svn-id: r11786
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
svn-id: r11759
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-03new room/gamestate constantsGregory Montoir
svn-id: r11483
2003-12-01cleanupGregory Montoir
svn-id: r11453
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-20use constants instead of plain integers for room numbersGregory Montoir
svn-id: r11353
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
svn-id: r11320
2003-11-15fix some bugs :Gregory Montoir
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
2003-11-12fix some bugs :Gregory Montoir
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267
2003-11-10fix some bugs :Gregory Montoir
- bettle not disappearing when caught - wrong Joe position when switching rooms - bellboy dispappearing after spoken to him (partially fixed) svn-id: r11249