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2004-02-21Fixed arrow dialogue glitches (partial display) in non-english versions. ↵Gregory Montoir
This was due to a (wrong) blitting order of the bobs, arrows are now the last ones. svn-id: r12959
2004-01-23use BobSlot::clear instead of Graphics::clearBobGregory Montoir
svn-id: r12580
2004-01-22(slightly) less hackish bounding box codeGregory Montoir
svn-id: r12576
2004-01-20- fixed bug #880415 (only setup bam scene after all _vm->update() calls)Gregory Montoir
- constness svn-id: r12564
2004-01-19re-use BobFrameGregory Montoir
svn-id: r12526
2004-01-12New save/load code, this *breaks* compatiblity with the previousGregory Montoir
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339
2004-01-11cleanupGregory Montoir
svn-id: r12318
2004-01-10workaround for final room sound issuesGregory Montoir
svn-id: r12302
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
svn-id: r12276
2004-01-08moved the remaining 'graphics' stuff from Logic to GraphicsGregory Montoir
svn-id: r12266
2004-01-08cleanup, xref updateGregory Montoir
svn-id: r12256
2004-01-08- new Grid class to handle all zones / areas stuffGregory Montoir
- adapted Logic/Walk code to use it svn-id: r12250
2004-01-08mostly cleanup :Gregory Montoir
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
- some renaming svn-id: r12218
2004-01-06moved animation stuff to Graphics classGregory Montoir
svn-id: r12182
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06simplified room switching code a bitGregory Montoir
svn-id: r12165
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
svn-id: r12157
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
- minor code cleanup in Graphics/Display svn-id: r12147
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
svn-id: r11759
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-11cleanupGregory Montoir
svn-id: r11588
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-01cleanupGregory Montoir
svn-id: r11453
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-26use enum instead of define (purely cosmetic)Gregory Montoir
svn-id: r11374
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
svn-id: r11320
2003-11-15fix some bugs :Gregory Montoir
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
2003-11-07add bob parallax stuff for room 74 (carbam)Gregory Montoir
svn-id: r11197
2003-11-06The more I implement, the more I need to implement.David Eriksson
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160
2003-11-01rename Queen::GameSettings to Queen::GameConfigGregory Montoir
svn-id: r11031
2003-10-25cleanup Graphics / populate BobSlotGregory Montoir
svn-id: r10961
2003-10-23Initial version of the Input class. Some things still missing.David Eriksson
svn-id: r10944
2003-10-21Correct string animation.David Eriksson
svn-id: r10931
2003-10-20fix missing thugs & Hugh during intro + smoother scrolling + flashspecial (sm37)Gregory Montoir
svn-id: r10914
2003-10-20Logic::anim / BobSlot cleanupGregory Montoir
svn-id: r10909
2003-10-19minor cleanup / comments updateGregory Montoir
svn-id: r10908
2003-10-18fix truck intro problemGregory Montoir
svn-id: r10901
2003-10-18fix bob clipping errorsGregory Montoir
svn-id: r10899
2003-10-18Improved the 'special moves' for intro cutaway (but the thugs must beDavid Eriksson
hiding behind some crate...) svn-id: r10897
2003-10-18Handle cutaway text.David Eriksson
svn-id: r10892
2003-10-18Moved function from Talk to Graphics because Cutaway need it too.David Eriksson
svn-id: r10891
2003-10-18minor adds + cleanup + fix parallax problemGregory Montoir
svn-id: r10887
2003-10-17preliminar parallax scrolling support (Rita/Joe intro scene), not perfect as ↵Gregory Montoir
Bobs coordinates are also modified in cutaway/action_special_move svn-id: r10860
2003-10-16Make frames array available.David Eriksson
svn-id: r10828
2003-10-16new Display class, cleanup GraphicsGregory Montoir
svn-id: r10827
2003-10-15preliminary GRAPHIC_ANIM supportGregory Montoir
svn-id: r10814