Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-29 | cleanup | Gregory Montoir | |
svn-id: r12024 | |||
2003-12-29 | only call Logic::executeSpecialMove if asm > 0 | Gregory Montoir | |
svn-id: r12023 | |||
2003-12-29 | mass debuglevel change for less verbosity (0 -> 6) | Joost Peters | |
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021 | |||
2003-12-29 | cleanup & use BobSlot::curPos() when possible | Gregory Montoir | |
svn-id: r12020 | |||
2003-12-29 | - revise the way special moves are handled (demo and interview don't need a ↵ | Gregory Montoir | |
table) - slighlty modified some asm funcs which could let the game in fast mode - minor cleanup svn-id: r12018 | |||
2003-12-29 | more 'preparation' for interview and minor tweaks for demo | Gregory Montoir | |
svn-id: r12016 | |||
2003-12-28 | cleanup Resource class a bit : | Gregory Montoir | |
- re-use some methods to read the resource table (normal / compressed) - removed _gameVersion member as we can do without it (and is mostly useless in case of a compressed data file) ; now, we use the 'JAS version string' as it is sufficient to detect if the game is a floppy version / demo etc. - const'ness - tweaked checkJASVersion() for interview mini game removed (useless) dirty hack in Logic::changeRoom() to setup initial scene in demos (pclogo.cut doesn't exist at all !) svn-id: r11998 | |||
2003-12-28 | - added 'song' debugger command | Joost Peters | |
- restore music after loading game - fix for bug in Roland Floda Corridor music - added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames svn-id: r11985 | |||
2003-12-27 | enable alternative introduction | Gregory Montoir | |
svn-id: r11959 | |||
2003-12-26 | enable original screen blankers | Gregory Montoir | |
svn-id: r11944 | |||
2003-12-26 | new debugging code, using Common::Debugger | Gregory Montoir | |
svn-id: r11940 | |||
2003-12-20 | some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) | Gregory Montoir | |
svn-id: r11786 | |||
2003-12-19 | put all 'bam' related stuff in a class and allow load/save during a 'bam' scene | Gregory Montoir | |
svn-id: r11759 | |||
2003-12-15 | clear command text in pinnacle room when there is no valid place under the ↵ | Gregory Montoir | |
cursor svn-id: r11652 | |||
2003-12-13 | some refactoring in Command code (removed/commented unused code, renamed ↵ | Gregory Montoir | |
some methods) svn-id: r11619 | |||
2003-12-12 | cleanup | Gregory Montoir | |
svn-id: r11600 | |||
2003-12-12 | get rid of Verb class | Gregory Montoir | |
svn-id: r11594 | |||
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11588 | |||
2003-12-11 | merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵ | Gregory Montoir | |
as it always equals 0 svn-id: r11582 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11579 | |||
2003-12-11 | centralize all State related stuff | Gregory Montoir | |
svn-id: r11577 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11556 | |||
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir | |
svn-id: r11555 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should ↵ | Gregory Montoir | |
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552 | |||
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, ↵ | Gregory Montoir | |
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520 | |||
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir | |
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502 | |||
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir | |
svn-id: r11501 | |||
2003-12-04 | cleanup | Gregory Montoir | |
svn-id: r11494 | |||
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir | |
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491 | |||
2003-12-03 | fix klunk scene glitches | Gregory Montoir | |
svn-id: r11486 | |||
2003-12-03 | new room/gamestate constants | Gregory Montoir | |
svn-id: r11483 | |||
2003-12-02 | fix a potiental journal issue | Gregory Montoir | |
svn-id: r11478 | |||
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir | |
- game is now playable up to floda basement (at least) svn-id: r11477 | |||
2003-12-01 | fix bug in command code, letting a failed command being executed | Gregory Montoir | |
svn-id: r11452 | |||
2003-12-01 | cleanup header includes | Gregory Montoir | |
svn-id: r11449 | |||
2003-11-30 | cleanup | Gregory Montoir | |
svn-id: r11438 | |||
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir | |
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383 | |||
2003-11-26 | oops | Gregory Montoir | |
svn-id: r11381 | |||
2003-11-26 | fix some animation issues | Gregory Montoir | |
svn-id: r11380 | |||
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir | |
svn-id: r11379 | |||
2003-11-26 | clear current command *in* Command class (not logic) | Gregory Montoir | |
svn-id: r11376 | |||
2003-11-26 | rename some methods (purely cosmetic) and fix some walking problems when ↵ | Gregory Montoir | |
closing Journal screen svn-id: r11373 | |||
2003-11-26 | preliminary journal implementation ; this should allow to save/load game ↵ | Gregory Montoir | |
state and somewhat configure sound/speech stuff svn-id: r11370 | |||
2003-11-20 | fix 'gorilla becoming invisible' issue (this was due to the missing ↵ | Gregory Montoir | |
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352 | |||
2003-11-16 | fix 'wrong Joe position when switching from hotel basement to lobby' issue | Gregory Montoir | |
svn-id: r11313 | |||
2003-11-16 | fix some bugs : | Gregory Montoir | |
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306 | |||
2003-11-15 | - Enabled missing calls to _sound->playSong, now it should *really* play all SFX | Joost Peters | |
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303 | |||
2003-11-15 | - Talk clean-up | David Eriksson | |
- Make it possible to quit a dialogue svn-id: r11302 |