Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11588 | |||
2003-12-11 | merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵ | Gregory Montoir | |
as it always equals 0 svn-id: r11582 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11579 | |||
2003-12-11 | centralize all State related stuff | Gregory Montoir | |
svn-id: r11577 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11556 | |||
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir | |
svn-id: r11555 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should ↵ | Gregory Montoir | |
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552 | |||
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, ↵ | Gregory Montoir | |
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520 | |||
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir | |
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502 | |||
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir | |
svn-id: r11501 | |||
2003-12-04 | cleanup | Gregory Montoir | |
svn-id: r11494 | |||
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir | |
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491 | |||
2003-12-03 | fix klunk scene glitches | Gregory Montoir | |
svn-id: r11486 | |||
2003-12-03 | new room/gamestate constants | Gregory Montoir | |
svn-id: r11483 | |||
2003-12-02 | fix a potiental journal issue | Gregory Montoir | |
svn-id: r11478 | |||
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir | |
- game is now playable up to floda basement (at least) svn-id: r11477 | |||
2003-12-01 | fix bug in command code, letting a failed command being executed | Gregory Montoir | |
svn-id: r11452 | |||
2003-12-01 | cleanup header includes | Gregory Montoir | |
svn-id: r11449 | |||
2003-11-30 | cleanup | Gregory Montoir | |
svn-id: r11438 | |||
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir | |
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383 | |||
2003-11-26 | oops | Gregory Montoir | |
svn-id: r11381 | |||
2003-11-26 | fix some animation issues | Gregory Montoir | |
svn-id: r11380 | |||
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir | |
svn-id: r11379 | |||
2003-11-26 | clear current command *in* Command class (not logic) | Gregory Montoir | |
svn-id: r11376 | |||
2003-11-26 | rename some methods (purely cosmetic) and fix some walking problems when ↵ | Gregory Montoir | |
closing Journal screen svn-id: r11373 | |||
2003-11-26 | preliminary journal implementation ; this should allow to save/load game ↵ | Gregory Montoir | |
state and somewhat configure sound/speech stuff svn-id: r11370 | |||
2003-11-20 | fix 'gorilla becoming invisible' issue (this was due to the missing ↵ | Gregory Montoir | |
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352 | |||
2003-11-16 | fix 'wrong Joe position when switching from hotel basement to lobby' issue | Gregory Montoir | |
svn-id: r11313 | |||
2003-11-16 | fix some bugs : | Gregory Montoir | |
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306 | |||
2003-11-15 | - Enabled missing calls to _sound->playSong, now it should *really* play all SFX | Joost Peters | |
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303 | |||
2003-11-15 | - Talk clean-up | David Eriksson | |
- Make it possible to quit a dialogue svn-id: r11302 | |||
2003-11-15 | fix some bugs : | Gregory Montoir | |
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299 | |||
2003-11-14 | fix 'wrong background when talking to Faye inside the plane' issue | Gregory Montoir | |
svn-id: r11297 | |||
2003-11-14 | rewitten fullscreen/panel switching code | Gregory Montoir | |
svn-id: r11296 | |||
2003-11-13 | According to the original source code, the journal has a different ID in | David Eriksson | |
the demos, but when actually running the demos I get a banana instead of a journal... so let's use the same ID as in the real game. svn-id: r11285 | |||
2003-11-13 | fix amazon/shower issue outside temple | Gregory Montoir | |
svn-id: r11280 | |||
2003-11-13 | fix some bugs : | Gregory Montoir | |
- grayed panel disappearing during cutaway - canceling joe walk before switching to another room svn-id: r11277 | |||
2003-11-12 | fix some bugs : | Gregory Montoir | |
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267 | |||
2003-11-10 | fix some bugs : | Gregory Montoir | |
- bettle not disappearing when caught - wrong Joe position when switching rooms - bellboy dispappearing after spoken to him (partially fixed) svn-id: r11249 | |||
2003-11-10 | Return mouse cursor and panel after cutaway. | David Eriksson | |
svn-id: r11247 | |||
2003-11-09 | fix small leak | Joost Peters | |
svn-id: r11231 | |||
2003-11-09 | Added (quick-)Saving/Loading | Joost Peters | |
svn-id: r11230 | |||
2003-11-09 | enable (some of) the original debug passwords | Gregory Montoir | |
svn-id: r11227 | |||
2003-11-09 | Moved _talkSelected to Logic. | David Eriksson | |
svn-id: r11226 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11224 | |||
2003-11-08 | fix bad animation string at amazon entrance room | Gregory Montoir | |
svn-id: r11222 | |||
2003-11-08 | fix dufflebag problem | Gregory Montoir | |
svn-id: r11208 | |||
2003-11-08 | Start/stop scenes - fixes missing panel. | David Eriksson | |
svn-id: r11205 |