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path: root/queen/music.cpp
AgeCommit message (Collapse)Author
2004-01-26Yet another stupid EVC fixNicolas Bacca
svn-id: r12606
2004-01-25Check for demo version.Travis Howell
svn-id: r12596
2004-01-25- Cope better with invalid music (fixes 100% CPU usage)Joost Peters
- Some const'ness svn-id: r12590
2004-01-24- Added MT32 -> GM mapping, this fixes the wrong sound for the clock in the ↵Joost Peters
beginning as well as various tunes. - Don't try to play invalid music (list probably is incomplete) - Work around annoying notes bug in 2 pieces of Floda music - Stop music when loading savegames svn-id: r12584
2004-01-22- Some refactoring/clean-up.Joost Peters
- Handle special music types (> 1000) - Implemented random looping (untested) svn-id: r12577
2004-01-20initialise _channel arrayJoost Peters
svn-id: r12535
2004-01-19- Enable music queueing (I don't really like the levels of indirection, but ↵Joost Peters
it'll do for now) - Handle special music type '2000' (restart previously queued music) svn-id: r12529
2004-01-19Added MusicPlayer class (MidiDriver derivate) for greater flexibilityJoost Peters
svn-id: r12523
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-29Demo uses different file for music (and disable it for now)Joost Peters
svn-id: r12011
2003-12-28Need to call this as well to properly stop musicJoost Peters
svn-id: r11989
2003-12-28Improved music code a bit. still has 'hanging notes' when stopping music, ↵Joost Peters
though. svn-id: r11988
2003-12-28- added 'song' debugger commandJoost Peters
- restore music after loading game - fix for bug in Roland Floda Corridor music - added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames svn-id: r11985
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or ↵Joost Peters
incomplete. svn-id: r11621