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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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queen
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queen.cpp
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Author
2004-01-28
Interview has no speech iether.
Travis Howell
2004-01-27
Allow using a real MT-32 (can someone with one please test this?)
Joost Peters
2004-01-25
demos never have speech
Joost Peters
2004-01-25
The Floppy version has speech in the intro. (it doesn't hurt if speechToggle ...
Joost Peters
2004-01-15
got rid of timer stuff to handle display sync
Gregory Montoir
2004-01-13
- wrong sentence was spoken when Joe was trying to 'pick up' a person
Gregory Montoir
2004-01-12
New save/load code, this *breaks* compatiblity with the previous
Gregory Montoir
2004-01-11
cleanup
Gregory Montoir
2004-01-09
renamed some methods and moved some code to Display
Gregory Montoir
2004-01-08
- new Grid class to handle all zones / areas stuff
Gregory Montoir
2004-01-08
mostly cleanup :
Gregory Montoir
2004-01-06
- enabled debugger in QueenEngine::errorString
Gregory Montoir
2004-01-06
updated copyright notice
Max Horn
2004-01-05
- enabled debugger in QueenEngine::errorString
Gregory Montoir
2004-01-05
added a class to manage banks, Queen::Graphics cleanup
Gregory Montoir
2004-01-04
- added code to only redraw changed blocks in order to avoid full screen refresh
Gregory Montoir
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-03
Allow queen to use adlib driver as well (that was surprisingly easy :))
Joost Peters
2004-01-02
Tell adlib people they won't hear music
Joost Peters
2003-12-29
cleanup & follow code conventions
Gregory Montoir
2003-12-26
new debugging code, using Common::Debugger
Gregory Montoir
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-19
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
Gregory Montoir
2003-12-14
Initial (Roland) Music support; a lot of stuff is still missing and/or incomp...
Joost Peters
2003-12-13
some refactoring in Command code (removed/commented unused code, renamed some...
Gregory Montoir
2003-12-13
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...
Max Horn
2003-12-12
get rid of queencomp target (rather simply always check for both queen.1 and ...
Max Horn
2003-12-11
constructors cleanup
Gregory Montoir
2003-12-10
get rid of GameConfig, use ConfigurationManager
Gregory Montoir
2003-12-10
oops
Gregory Montoir
2003-12-10
- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...
Gregory Montoir
2003-12-03
removed unused stuff
Gregory Montoir
2003-12-01
cleanup header includes
Gregory Montoir
2003-12-01
Patch #847464: Remove spurious semicolons
Max Horn
2003-11-30
cleanup
Gregory Montoir
2003-11-15
forget to update this
Gregory Montoir
2003-11-13
Fix needed for demos too.
David Eriksson
2003-11-13
Use constant for pinnacle room number.
David Eriksson
2003-11-12
fix some bugs :
Gregory Montoir
2003-11-10
hack for special french character
Gregory Montoir
2003-11-10
Make the fix like the original game instead.
David Eriksson
2003-11-10
cut down on unnecessary GameDetector references
Max Horn
2003-11-09
Enable intro again
Joost Peters
2003-11-09
Added (quick-)Saving/Loading
Joost Peters
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-08
Enable pinnacle room
David Eriksson
2003-11-06
- Improved talking
David Eriksson
2003-11-06
The more I implement, the more I need to implement.
David Eriksson
2003-11-04
fix demo crash after introduction
Gregory Montoir
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