Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-08 | Enable pinnacle room | David Eriksson | |
svn-id: r11216 | |||
2003-11-06 | - Improved talking | David Eriksson | |
- Lots of small fixes svn-id: r11165 | |||
2003-11-06 | The more I implement, the more I need to implement. | David Eriksson | |
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160 | |||
2003-11-04 | fix demo crash after introduction | Gregory Montoir | |
svn-id: r11131 | |||
2003-11-04 | display PCGames splash screen for demo version | Gregory Montoir | |
svn-id: r11127 | |||
2003-11-03 | Add partial roomname enum | Joost Peters | |
svn-id: r11085 | |||
2003-11-02 | Enable keys for panel commands. | David Eriksson | |
svn-id: r11063 | |||
2003-11-01 | use input->delay instead of system->delay | Gregory Montoir | |
svn-id: r11035 | |||
2003-10-31 | use Command class | Gregory Montoir | |
svn-id: r11017 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-24 | Only free _logic once. | Torbjörn Andersson | |
svn-id: r10955 | |||
2003-10-23 | Initial version of the Input class. Some things still missing. | David Eriksson | |
svn-id: r10944 | |||
2003-10-21 | add Sound class + call it from Talk::speakSegment | Joost Peters | |
svn-id: r10933 | |||
2003-10-20 | scrolling timing (copy/paste from SkyEngine) | Gregory Montoir | |
svn-id: r10919 | |||
2003-10-20 | allow loading of rebuilt/compressed datafile | Joost Peters | |
svn-id: r10917 | |||
2003-10-19 | minor cleanup / comments update | Gregory Montoir | |
svn-id: r10908 | |||
2003-10-18 | display Joe at current position during intro. Still have to find out why the ↵ | Gregory Montoir | |
truck flashes on talkie version... svn-id: r10898 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | partially fixed palette problem when switching room in cutaway intro | Gregory Montoir | |
svn-id: r10847 | |||
2003-10-17 | Hack for allowing ScummVM to respond to events during while the intro is | Torbjörn Andersson | |
playing. I apologize for adding a global variable, but for now that seemed like the least intrusive change. svn-id: r10845 | |||
2003-10-17 | Do what I actually intended to do. | David Eriksson | |
svn-id: r10841 | |||
2003-10-16 | commented this line... for proper compilation | Paweł Kołodziejski | |
svn-id: r10835 | |||
2003-10-16 | Load room before cutaway. | David Eriksson | |
svn-id: r10834 | |||
2003-10-16 | Play all intro cutaways (some better than others... :-) | David Eriksson | |
svn-id: r10833 | |||
2003-10-16 | new Display class, cleanup Graphics | Gregory Montoir | |
svn-id: r10827 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-11 | update QueenEngine class with new Logic constructor | Gregory Montoir | |
svn-id: r10732 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-05 | renamed classes (we have our own namespace now) + fixed segfault in logic | Joost Peters | |
svn-id: r10618 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-03 | namespace Queen | Max Horn | |
svn-id: r10575 | |||
2003-09-28 | allow queen to compile as plugin | Oliver Kiehl | |
svn-id: r10469 | |||
2003-09-28 | queen initial import | Joost Peters | |
svn-id: r10462 |