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AgeCommit message (Collapse)Author
2003-11-09Enable intro againJoost Peters
svn-id: r11234
2003-11-09Added (quick-)Saving/LoadingJoost Peters
svn-id: r11230
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224
2003-11-08Enable pinnacle roomDavid Eriksson
svn-id: r11216
2003-11-06- Improved talkingDavid Eriksson
- Lots of small fixes svn-id: r11165
2003-11-06The more I implement, the more I need to implement.David Eriksson
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160
2003-11-04fix demo crash after introductionGregory Montoir
svn-id: r11131
2003-11-04display PCGames splash screen for demo versionGregory Montoir
svn-id: r11127
2003-11-03Add partial roomname enumJoost Peters
svn-id: r11085
2003-11-02Enable keys for panel commands.David Eriksson
svn-id: r11063
2003-11-01use input->delay instead of system->delayGregory Montoir
svn-id: r11035
2003-10-31use Command classGregory Montoir
svn-id: r11017
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-24Only free _logic once.Torbjörn Andersson
svn-id: r10955
2003-10-23Initial version of the Input class. Some things still missing.David Eriksson
svn-id: r10944
2003-10-21add Sound class + call it from Talk::speakSegmentJoost Peters
svn-id: r10933
2003-10-20scrolling timing (copy/paste from SkyEngine)Gregory Montoir
svn-id: r10919
2003-10-20allow loading of rebuilt/compressed datafileJoost Peters
svn-id: r10917
2003-10-19minor cleanup / comments updateGregory Montoir
svn-id: r10908
2003-10-18display Joe at current position during intro. Still have to find out why the ↵Gregory Montoir
truck flashes on talkie version... svn-id: r10898
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17partially fixed palette problem when switching room in cutaway introGregory Montoir
svn-id: r10847
2003-10-17Hack for allowing ScummVM to respond to events during while the intro isTorbjörn Andersson
playing. I apologize for adding a global variable, but for now that seemed like the least intrusive change. svn-id: r10845
2003-10-17Do what I actually intended to do.David Eriksson
svn-id: r10841
2003-10-16commented this line... for proper compilationPaweł Kołodziejski
svn-id: r10835
2003-10-16Load room before cutaway.David Eriksson
svn-id: r10834
2003-10-16Play all intro cutaways (some better than others... :-)David Eriksson
svn-id: r10833
2003-10-16new Display class, cleanup GraphicsGregory Montoir
svn-id: r10827
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-11update QueenEngine class with new Logic constructorGregory Montoir
svn-id: r10732
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-05renamed classes (we have our own namespace now) + fixed segfault in logicJoost Peters
svn-id: r10618
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-03namespace QueenMax Horn
svn-id: r10575
2003-09-28allow queen to compile as pluginOliver Kiehl
svn-id: r10469
2003-09-28queen initial importJoost Peters
svn-id: r10462