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2003-12-26new debugging code, using Common::DebuggerGregory Montoir
svn-id: r11940
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
svn-id: r11759
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or ↵Joost Peters
incomplete. svn-id: r11621
2003-12-13some refactoring in Command code (removed/commented unused code, renamed ↵Gregory Montoir
some methods) svn-id: r11619
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12get rid of queencomp target (rather simply always check for both queen.1 and ↵Max Horn
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
svn-id: r11555
2003-12-10oopsGregory Montoir
svn-id: r11554
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵Gregory Montoir
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553
2003-12-03removed unused stuffGregory Montoir
svn-id: r11484
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-15forget to update thisGregory Montoir
svn-id: r11300
2003-11-13Fix needed for demos too.David Eriksson
svn-id: r11284
2003-11-13Use constant for pinnacle room number.David Eriksson
svn-id: r11276
2003-11-12fix some bugs :Gregory Montoir
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267
2003-11-10hack for special french characterGregory Montoir
svn-id: r11250
2003-11-10Make the fix like the original game instead.David Eriksson
svn-id: r11248
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-09Enable intro againJoost Peters
svn-id: r11234
2003-11-09Added (quick-)Saving/LoadingJoost Peters
svn-id: r11230
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224
2003-11-08Enable pinnacle roomDavid Eriksson
svn-id: r11216
2003-11-06- Improved talkingDavid Eriksson
- Lots of small fixes svn-id: r11165
2003-11-06The more I implement, the more I need to implement.David Eriksson
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160
2003-11-04fix demo crash after introductionGregory Montoir
svn-id: r11131
2003-11-04display PCGames splash screen for demo versionGregory Montoir
svn-id: r11127
2003-11-03Add partial roomname enumJoost Peters
svn-id: r11085
2003-11-02Enable keys for panel commands.David Eriksson
svn-id: r11063
2003-11-01use input->delay instead of system->delayGregory Montoir
svn-id: r11035
2003-10-31use Command classGregory Montoir
svn-id: r11017
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-24Only free _logic once.Torbjörn Andersson
svn-id: r10955
2003-10-23Initial version of the Input class. Some things still missing.David Eriksson
svn-id: r10944
2003-10-21add Sound class + call it from Talk::speakSegmentJoost Peters
svn-id: r10933
2003-10-20scrolling timing (copy/paste from SkyEngine)Gregory Montoir
svn-id: r10919
2003-10-20allow loading of rebuilt/compressed datafileJoost Peters
svn-id: r10917
2003-10-19minor cleanup / comments updateGregory Montoir
svn-id: r10908
2003-10-18display Joe at current position during intro. Still have to find out why the ↵Gregory Montoir
truck flashes on talkie version... svn-id: r10898
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17partially fixed palette problem when switching room in cutaway introGregory Montoir
svn-id: r10847
2003-10-17Hack for allowing ScummVM to respond to events during while the intro isTorbjörn Andersson
playing. I apologize for adding a global variable, but for now that seemed like the least intrusive change. svn-id: r10845
2003-10-17Do what I actually intended to do.David Eriksson
svn-id: r10841
2003-10-16commented this line... for proper compilationPaweł Kołodziejski
svn-id: r10835
2003-10-16Load room before cutaway.David Eriksson
svn-id: r10834
2003-10-16Play all intro cutaways (some better than others... :-)David Eriksson
svn-id: r10833