Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-26 | new debugging code, using Common::Debugger | Gregory Montoir | |
svn-id: r11940 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-19 | put all 'bam' related stuff in a class and allow load/save during a 'bam' scene | Gregory Montoir | |
svn-id: r11759 | |||
2003-12-14 | Initial (Roland) Music support; a lot of stuff is still missing and/or ↵ | Joost Peters | |
incomplete. svn-id: r11621 | |||
2003-12-13 | some refactoring in Command code (removed/commented unused code, renamed ↵ | Gregory Montoir | |
some methods) svn-id: r11619 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | get rid of queencomp target (rather simply always check for both queen.1 and ↵ | Max Horn | |
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599 | |||
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir | |
svn-id: r11555 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11554 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-03 | removed unused stuff | Gregory Montoir | |
svn-id: r11484 | |||
2003-12-01 | cleanup header includes | Gregory Montoir | |
svn-id: r11449 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-30 | cleanup | Gregory Montoir | |
svn-id: r11438 | |||
2003-11-15 | forget to update this | Gregory Montoir | |
svn-id: r11300 | |||
2003-11-13 | Fix needed for demos too. | David Eriksson | |
svn-id: r11284 | |||
2003-11-13 | Use constant for pinnacle room number. | David Eriksson | |
svn-id: r11276 | |||
2003-11-12 | fix some bugs : | Gregory Montoir | |
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267 | |||
2003-11-10 | hack for special french character | Gregory Montoir | |
svn-id: r11250 | |||
2003-11-10 | Make the fix like the original game instead. | David Eriksson | |
svn-id: r11248 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-09 | Enable intro again | Joost Peters | |
svn-id: r11234 | |||
2003-11-09 | Added (quick-)Saving/Loading | Joost Peters | |
svn-id: r11230 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11224 | |||
2003-11-08 | Enable pinnacle room | David Eriksson | |
svn-id: r11216 | |||
2003-11-06 | - Improved talking | David Eriksson | |
- Lots of small fixes svn-id: r11165 | |||
2003-11-06 | The more I implement, the more I need to implement. | David Eriksson | |
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160 | |||
2003-11-04 | fix demo crash after introduction | Gregory Montoir | |
svn-id: r11131 | |||
2003-11-04 | display PCGames splash screen for demo version | Gregory Montoir | |
svn-id: r11127 | |||
2003-11-03 | Add partial roomname enum | Joost Peters | |
svn-id: r11085 | |||
2003-11-02 | Enable keys for panel commands. | David Eriksson | |
svn-id: r11063 | |||
2003-11-01 | use input->delay instead of system->delay | Gregory Montoir | |
svn-id: r11035 | |||
2003-10-31 | use Command class | Gregory Montoir | |
svn-id: r11017 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-24 | Only free _logic once. | Torbjörn Andersson | |
svn-id: r10955 | |||
2003-10-23 | Initial version of the Input class. Some things still missing. | David Eriksson | |
svn-id: r10944 | |||
2003-10-21 | add Sound class + call it from Talk::speakSegment | Joost Peters | |
svn-id: r10933 | |||
2003-10-20 | scrolling timing (copy/paste from SkyEngine) | Gregory Montoir | |
svn-id: r10919 | |||
2003-10-20 | allow loading of rebuilt/compressed datafile | Joost Peters | |
svn-id: r10917 | |||
2003-10-19 | minor cleanup / comments update | Gregory Montoir | |
svn-id: r10908 | |||
2003-10-18 | display Joe at current position during intro. Still have to find out why the ↵ | Gregory Montoir | |
truck flashes on talkie version... svn-id: r10898 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | partially fixed palette problem when switching room in cutaway intro | Gregory Montoir | |
svn-id: r10847 | |||
2003-10-17 | Hack for allowing ScummVM to respond to events during while the intro is | Torbjörn Andersson | |
playing. I apologize for adding a global variable, but for now that seemed like the least intrusive change. svn-id: r10845 | |||
2003-10-17 | Do what I actually intended to do. | David Eriksson | |
svn-id: r10841 | |||
2003-10-16 | commented this line... for proper compilation | Paweł Kołodziejski | |
svn-id: r10835 | |||
2003-10-16 | Load room before cutaway. | David Eriksson | |
svn-id: r10834 | |||
2003-10-16 | Play all intro cutaways (some better than others... :-) | David Eriksson | |
svn-id: r10833 |