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2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-21stdafx.h first, please.Marcus Comstedt
svn-id: r11820
2003-12-21added convenience SoundMixer::playVorbis variant which calls through to ↵Max Horn
playSfxSound_Vorbis; made scumm/queen engines use it svn-id: r11812
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-21cleanupMax Horn
svn-id: r11795
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
svn-id: r11786
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
svn-id: r11759
2003-12-19handle mouse wheel in Journal screenGregory Montoir
svn-id: r11758
2003-12-15clear command text in pinnacle room when there is no valid place under the ↵Gregory Montoir
cursor svn-id: r11652
2003-12-15cleanupGregory Montoir
svn-id: r11651
2003-12-14re-enable keyboard commandsGregory Montoir
svn-id: r11641
2003-12-14don't call Command::changeObjectState() on itemsGregory Montoir
svn-id: r11639
2003-12-14add check before accessing ObjectData (only for safety)Gregory Montoir
svn-id: r11634
2003-12-14Make music_mute take effect.Travis Howell
svn-id: r11624
2003-12-14Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.Travis Howell
svn-id: r11623
2003-12-14Get rid of unused variableJoost Peters
svn-id: r11622
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or ↵Joost Peters
incomplete. svn-id: r11621
2003-12-13some refactoring in Command code (removed/commented unused code, renamed ↵Gregory Montoir
some methods) svn-id: r11619
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12cleanupGregory Montoir
svn-id: r11600
2003-12-12get rid of queencomp target (rather simply always check for both queen.1 and ↵Max Horn
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599
2003-12-12get rid of Verb classGregory Montoir
svn-id: r11594
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-11cleanupGregory Montoir
svn-id: r11588
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵Gregory Montoir
as it always equals 0 svn-id: r11582
2003-12-11cleanupGregory Montoir
svn-id: r11579
2003-12-11centralize all State related stuffGregory Montoir
svn-id: r11577
2003-12-10oopsGregory Montoir
svn-id: r11556
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
svn-id: r11555
2003-12-10oopsGregory Montoir
svn-id: r11554
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵Gregory Montoir
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should ↵Gregory Montoir
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
svn-id: r11526
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, ↵Gregory Montoir
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
svn-id: r11519
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
svn-id: r11518
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
svn-id: r11501
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
svn-id: r11495
2003-12-04cleanupGregory Montoir
svn-id: r11494
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
svn-id: r11493
2003-12-04in original DOS version, characters *can* walk in last roomGregory Montoir
svn-id: r11492
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
2003-12-03be consistent with animateJoeGregory Montoir
svn-id: r11490
2003-12-03whitespaces/tabGregory Montoir
svn-id: r11489
2003-12-03fix walking person issue (noticeable when Azura is escaping from Floda)Gregory Montoir
svn-id: r11488
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
svn-id: r11487
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-03fix problem in opening/closing doorsGregory Montoir
svn-id: r11485