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2003-12-10oopsGregory Montoir
svn-id: r11554
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵Gregory Montoir
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should ↵Gregory Montoir
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
svn-id: r11526
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, ↵Gregory Montoir
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
svn-id: r11519
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
svn-id: r11518
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
svn-id: r11501
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
svn-id: r11495
2003-12-04cleanupGregory Montoir
svn-id: r11494
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
svn-id: r11493
2003-12-04in original DOS version, characters *can* walk in last roomGregory Montoir
svn-id: r11492
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
2003-12-03be consistent with animateJoeGregory Montoir
svn-id: r11490
2003-12-03whitespaces/tabGregory Montoir
svn-id: r11489
2003-12-03fix walking person issue (noticeable when Azura is escaping from Floda)Gregory Montoir
svn-id: r11488
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
svn-id: r11487
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-03fix problem in opening/closing doorsGregory Montoir
svn-id: r11485
2003-12-03removed unused stuffGregory Montoir
svn-id: r11484
2003-12-03new room/gamestate constantsGregory Montoir
svn-id: r11483
2003-12-02fix a potiental journal issueGregory Montoir
svn-id: r11478
2003-12-02- some Command code refactoring (removed unused code, splitted some methods)Gregory Montoir
- game is now playable up to floda basement (at least) svn-id: r11477
2003-12-01cleanupGregory Montoir
svn-id: r11453
2003-12-01fix bug in command code, letting a failed command being executedGregory Montoir
svn-id: r11452
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-26oopsGregory Montoir
svn-id: r11381
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
svn-id: r11379
2003-11-26Use standard functions (itoa => sprintf).Marcus Comstedt
svn-id: r11378
2003-11-26clear current command *in* Command class (not logic)Gregory Montoir
svn-id: r11376
2003-11-26use enum instead of define (purely cosmetic)Gregory Montoir
svn-id: r11374
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when ↵Gregory Montoir
closing Journal screen svn-id: r11373
2003-11-26preliminary journal implementation ; this should allow to save/load game ↵Gregory Montoir
state and somewhat configure sound/speech stuff svn-id: r11370
2003-11-24fix 'anderson replying twice the same sentence before taking off' issueGregory Montoir
svn-id: r11362
2003-11-24cleanup/update + make Display::palCustomScroll matching exactly the original ↵Gregory Montoir
source svn-id: r11361
2003-11-20use constants instead of plain integers for room numbersGregory Montoir
svn-id: r11353
2003-11-20fix 'gorilla becoming invisible' issue (this was due to the missing ↵Gregory Montoir
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352
2003-11-17fix some demo-related bugs :Gregory Montoir
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ↵Gregory Montoir
animate again after giving Joe his file) svn-id: r11322
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
svn-id: r11320
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-16fixed warningPaweł Kołodziejski
svn-id: r11311
2003-11-16Fixed warningTorbjörn Andersson
svn-id: r11308
2003-11-16fix song playafter/playbefore type issueGregory Montoir
svn-id: r11307