Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | cleanup, follow code conventions | Gregory Montoir | |
svn-id: r15872 | |||
2004-11-23 | sync queen engine with latest OSystem changes | Gregory Montoir | |
svn-id: r15871 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | possible fix for 'bug' #1034715 | Gregory Montoir | |
svn-id: r15861 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | change engine initialization as suggested on -devel | Gregory Montoir | |
svn-id: r15822 | |||
2004-11-10 | fix potiential memory leak | Gregory Montoir | |
svn-id: r15779 | |||
2004-11-10 | 'pack' the GameStateHeader, safer that way | Gregory Montoir | |
svn-id: r15778 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Be more consistent with the other module.mk files. | Torbjörn Andersson | |
svn-id: r15719 | |||
2004-10-22 | Support MT-32 emu. | Eugene Sandulenko | |
svn-id: r15657 | |||
2004-10-18 | minor changes | Gregory Montoir | |
svn-id: r15607 | |||
2004-10-17 | fix intro glitch regression | Gregory Montoir | |
svn-id: r15592 | |||
2004-10-17 | plugged some memory leaks | Gregory Montoir | |
svn-id: r15591 | |||
2004-10-10 | make queen engine returning to the launcher when finished (next step: plug ↵ | Gregory Montoir | |
all the memory leaks, mainly in Logic class) svn-id: r15511 | |||
2004-10-08 | cleanup ; follow the code conventions | Gregory Montoir | |
svn-id: r15476 | |||
2004-10-06 | Indentation fix | Torbjörn Andersson | |
svn-id: r15436 | |||
2004-10-06 | Updated comment | Chris Apers | |
svn-id: r15434 | |||
2004-10-06 | PalmOS : ARM optimization | Chris Apers | |
svn-id: r15433 | |||
2004-10-05 | fix ending credits glitch | Gregory Montoir | |
svn-id: r15423 | |||
2004-10-03 | merged FRAMES_JOE and FRAMES_JOE_XTRA | Gregory Montoir | |
svn-id: r15398 | |||
2004-10-03 | as pointed out by salty-horse, it's better to stop speech and sfx only when ↵ | Gregory Montoir | |
the cutaway is cancelled svn-id: r15397 | |||
2004-10-03 | cleanup | Gregory Montoir | |
svn-id: r15396 | |||
2004-10-01 | Use the SilentSound class for sfx/speech when sound output is not possible. | Joost Peters | |
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-26 | stop the current sfx from playing if a cutaway is cancelled | Gregory Montoir | |
svn-id: r15302 | |||
2004-09-25 | fix for bug #1034707 | Gregory Montoir | |
svn-id: r15279 | |||
2004-09-19 | add missing break | Gregory Montoir | |
svn-id: r15190 | |||
2004-09-12 | Fixed some other cases where the number of parameters to our message- | Torbjörn Andersson | |
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081 | |||
2004-08-26 | force screen update to update mouse pointer position (bug #1016446) | Gregory Montoir | |
svn-id: r14763 | |||
2004-08-24 | Rewrote the way strings are extracting from the datafiles, now it should be ↵ | Gregory Montoir | |
'alignment safe'. Maybe it will fix bugs #923570 and #1013886, too. svn-id: r14734 | |||
2004-08-17 | remove some debug information and fix bug #1010929 | Gregory Montoir | |
svn-id: r14639 | |||
2004-08-14 | minor cleanp | Gregory Montoir | |
svn-id: r14616 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-08-06 | forgot to reset dynalum color index during init | Gregory Montoir | |
svn-id: r14489 | |||
2004-08-06 | cleanup and simplify Resource class a bit more | Gregory Montoir | |
svn-id: r14488 | |||
2004-08-06 | minor cleanup | Gregory Montoir | |
svn-id: r14484 | |||
2004-08-05 | forgot that | Gregory Montoir | |
svn-id: r14473 | |||
2004-08-05 | simplified some code | Gregory Montoir | |
svn-id: r14472 | |||
2004-08-05 | not needed anymore, as File::open() handles the current directory | Gregory Montoir | |
svn-id: r14471 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-04 | handle long command strings better (see bug report 962828) | Gregory Montoir | |
svn-id: r13928 | |||
2004-05-05 | make use of OSystem::setMouseCursor() change | Gregory Montoir | |
svn-id: r13792 | |||
2004-04-06 | fix for bug #928549. | Gregory Montoir | |
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47). As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object. Otherwise we're reading data from free'd memory... svn-id: r13488 | |||
2004-04-03 | patch #910779 (with minor tweaks), fotaq hebrew support : | Gregory Montoir | |
- reversed button captions in journal - reversed command text in pinnacle room - reverse order of lines in dialogue chooser thanks Ori Avtalion ! svn-id: r13447 | |||
2004-03-28 | Fix bug #925059 | Nicolas Bacca | |
svn-id: r13416 |