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2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23cleanup, follow code conventionsGregory Montoir
svn-id: r15872
2004-11-23sync queen engine with latest OSystem changesGregory Montoir
svn-id: r15871
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22possible fix for 'bug' #1034715Gregory Montoir
svn-id: r15861
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15change engine initialization as suggested on -develGregory Montoir
svn-id: r15822
2004-11-10fix potiential memory leakGregory Montoir
svn-id: r15779
2004-11-10'pack' the GameStateHeader, safer that wayGregory Montoir
svn-id: r15778
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Be more consistent with the other module.mk files.Torbjörn Andersson
svn-id: r15719
2004-10-22Support MT-32 emu.Eugene Sandulenko
svn-id: r15657
2004-10-18minor changesGregory Montoir
svn-id: r15607
2004-10-17fix intro glitch regressionGregory Montoir
svn-id: r15592
2004-10-17plugged some memory leaksGregory Montoir
svn-id: r15591
2004-10-10make queen engine returning to the launcher when finished (next step: plug ↵Gregory Montoir
all the memory leaks, mainly in Logic class) svn-id: r15511
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-06Indentation fixTorbjörn Andersson
svn-id: r15436
2004-10-06Updated commentChris Apers
svn-id: r15434
2004-10-06PalmOS : ARM optimizationChris Apers
svn-id: r15433
2004-10-05fix ending credits glitchGregory Montoir
svn-id: r15423
2004-10-03merged FRAMES_JOE and FRAMES_JOE_XTRAGregory Montoir
svn-id: r15398
2004-10-03as pointed out by salty-horse, it's better to stop speech and sfx only when ↵Gregory Montoir
the cutaway is cancelled svn-id: r15397
2004-10-03cleanupGregory Montoir
svn-id: r15396
2004-10-01Use the SilentSound class for sfx/speech when sound output is not possible.Joost Peters
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-26stop the current sfx from playing if a cutaway is cancelledGregory Montoir
svn-id: r15302
2004-09-25fix for bug #1034707Gregory Montoir
svn-id: r15279
2004-09-19add missing breakGregory Montoir
svn-id: r15190
2004-09-12Fixed some other cases where the number of parameters to our message-Torbjörn Andersson
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081
2004-08-26force screen update to update mouse pointer position (bug #1016446)Gregory Montoir
svn-id: r14763
2004-08-24Rewrote the way strings are extracting from the datafiles, now it should be ↵Gregory Montoir
'alignment safe'. Maybe it will fix bugs #923570 and #1013886, too. svn-id: r14734
2004-08-17remove some debug information and fix bug #1010929Gregory Montoir
svn-id: r14639
2004-08-14minor cleanpGregory Montoir
svn-id: r14616
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-08-06forgot to reset dynalum color index during initGregory Montoir
svn-id: r14489
2004-08-06cleanup and simplify Resource class a bit moreGregory Montoir
svn-id: r14488
2004-08-06minor cleanupGregory Montoir
svn-id: r14484
2004-08-05forgot thatGregory Montoir
svn-id: r14473
2004-08-05simplified some codeGregory Montoir
svn-id: r14472
2004-08-05not needed anymore, as File::open() handles the current directoryGregory Montoir
svn-id: r14471
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-04handle long command strings better (see bug report 962828)Gregory Montoir
svn-id: r13928
2004-05-05make use of OSystem::setMouseCursor() changeGregory Montoir
svn-id: r13792
2004-04-06fix for bug #928549.Gregory Montoir
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47). As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object. Otherwise we're reading data from free'd memory... svn-id: r13488
2004-04-03patch #910779 (with minor tweaks), fotaq hebrew support :Gregory Montoir
- reversed button captions in journal - reversed command text in pinnacle room - reverse order of lines in dialogue chooser thanks Ori Avtalion ! svn-id: r13447
2004-03-28Fix bug #925059Nicolas Bacca
svn-id: r13416