Age | Commit message (Expand) | Author |
2003-12-11 | centralize all State related stuff | Gregory Montoir |
2003-12-10 | oops | Gregory Montoir |
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir |
2003-12-10 | oops | Gregory Montoir |
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ... | Gregory Montoir |
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should allo... | Gregory Montoir |
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir |
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, n... | Gregory Montoir |
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir |
2003-12-06 | make Joe say something when trying to speak to a mute object/person | Gregory Montoir |
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir |
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir |
2003-12-04 | handle 'talking heads' slighlty differently | Gregory Montoir |
2003-12-04 | cleanup | Gregory Montoir |
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir |
2003-12-04 | in original DOS version, characters *can* walk in last room | Gregory Montoir |
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir |
2003-12-03 | be consistent with animateJoe | Gregory Montoir |
2003-12-03 | whitespaces/tab | Gregory Montoir |
2003-12-03 | fix walking person issue (noticeable when Azura is escaping from Floda) | Gregory Montoir |
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir |
2003-12-03 | fix klunk scene glitches | Gregory Montoir |
2003-12-03 | fix problem in opening/closing doors | Gregory Montoir |
2003-12-03 | removed unused stuff | Gregory Montoir |
2003-12-03 | new room/gamestate constants | Gregory Montoir |
2003-12-02 | fix a potiental journal issue | Gregory Montoir |
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir |
2003-12-01 | cleanup | Gregory Montoir |
2003-12-01 | fix bug in command code, letting a failed command being executed | Gregory Montoir |
2003-12-01 | cleanup header includes | Gregory Montoir |
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn |
2003-11-30 | cleanup | Gregory Montoir |
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir |
2003-11-26 | oops | Gregory Montoir |
2003-11-26 | fix some animation issues | Gregory Montoir |
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir |
2003-11-26 | Use standard functions (itoa => sprintf). | Marcus Comstedt |
2003-11-26 | clear current command *in* Command class (not logic) | Gregory Montoir |
2003-11-26 | use enum instead of define (purely cosmetic) | Gregory Montoir |
2003-11-26 | rename some methods (purely cosmetic) and fix some walking problems when clos... | Gregory Montoir |
2003-11-26 | preliminary journal implementation ; this should allow to save/load game stat... | Gregory Montoir |
2003-11-24 | fix 'anderson replying twice the same sentence before taking off' issue | Gregory Montoir |
2003-11-24 | cleanup/update + make Display::palCustomScroll matching exactly the original ... | Gregory Montoir |
2003-11-20 | use constants instead of plain integers for room numbers | Gregory Montoir |
2003-11-20 | fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COM... | Gregory Montoir |
2003-11-17 | fix some demo-related bugs : | Gregory Montoir |
2003-11-17 | restart person animations at the end of a cutaway (this enables Sparky to ani... | Gregory Montoir |
2003-11-17 | fix 'chasing car disappearing for a frame' issue | Gregory Montoir |
2003-11-16 | Apparently, my previous fix (joe position when switching room) causes trouble... | Gregory Montoir |
2003-11-16 | fix 'wrong Joe position when switching from hotel basement to lobby' issue | Gregory Montoir |