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2003-11-17fix some demo-related bugs :Gregory Montoir
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ↵Gregory Montoir
animate again after giving Joe his file) svn-id: r11322
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
svn-id: r11320
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-16fixed warningPaweł Kołodziejski
svn-id: r11311
2003-11-16Fixed warningTorbjörn Andersson
svn-id: r11308
2003-11-16fix song playafter/playbefore type issueGregory Montoir
svn-id: r11307
2003-11-16fix some bugs :Gregory Montoir
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306
2003-11-15Play correct sound for initial talk second time we talk to someone.David Eriksson
svn-id: r11304
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
2003-11-15- Talk clean-upDavid Eriksson
- Make it possible to quit a dialogue svn-id: r11302
2003-11-15Correctly set hasTalkedTo.David Eriksson
svn-id: r11301
2003-11-15forget to update thisGregory Montoir
svn-id: r11300
2003-11-15fix some bugs :Gregory Montoir
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
2003-11-14fix 'wrong background when talking to Faye inside the plane' issueGregory Montoir
svn-id: r11297
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
svn-id: r11296
2003-11-14Play all sfx now, instead of only amiga ones + some music preparationJoost Peters
svn-id: r11288
2003-11-13fix a problem in talk/command interaction (maybe that also fix the floda ↵Gregory Montoir
receptionist crash...) svn-id: r11287
2003-11-13fix 'Skip handing over the comic to Joe' issueGregory Montoir
svn-id: r11286
2003-11-13According to the original source code, the journal has a different ID inDavid Eriksson
the demos, but when actually running the demos I get a banana instead of a journal... so let's use the same ID as in the real game. svn-id: r11285
2003-11-13Fix needed for demos too.David Eriksson
svn-id: r11284
2003-11-13Fix crashing demos: the demos have no song parameter in cutaway animations.David Eriksson
svn-id: r11283
2003-11-13Just debug messages and comment stuffDavid Eriksson
svn-id: r11282
2003-11-13fix amazon/shower issue outside templeGregory Montoir
svn-id: r11280
2003-11-13Small talk fixes.David Eriksson
There is some bug with the body action. svn-id: r11279
2003-11-13updateGregory Montoir
svn-id: r11278
2003-11-13fix some bugs :Gregory Montoir
- grayed panel disappearing during cutaway - canceling joe walk before switching to another room svn-id: r11277
2003-11-13Use constant for pinnacle room number.David Eriksson
svn-id: r11276
2003-11-13Added another variable.David Eriksson
svn-id: r11275
2003-11-13Clear command text before talking.David Eriksson
svn-id: r11274
2003-11-12fix the skipped initial talk to floda receptionistGregory Montoir
svn-id: r11270
2003-11-12fix some bugs :Gregory Montoir
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267
2003-11-10hack for special french characterGregory Montoir
svn-id: r11250
2003-11-10fix some bugs :Gregory Montoir
- bettle not disappearing when caught - wrong Joe position when switching rooms - bellboy dispappearing after spoken to him (partially fixed) svn-id: r11249
2003-11-10Make the fix like the original game instead.David Eriksson
svn-id: r11248
2003-11-10Return mouse cursor and panel after cutaway.David Eriksson
svn-id: r11247
2003-11-10Forgot to commit thisJoost Peters
svn-id: r11246
2003-11-10Fix warningTorbjörn Andersson
svn-id: r11240
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-09Enable intro againJoost Peters
svn-id: r11234
2003-11-09updateJoost Peters
svn-id: r11233
2003-11-09fix small leakJoost Peters
svn-id: r11231
2003-11-09Added (quick-)Saving/LoadingJoost Peters
svn-id: r11230
2003-11-09forgot to update commentGregory Montoir
svn-id: r11229
2003-11-09fix flipped faye issue in c3a.cutGregory Montoir
svn-id: r11228
2003-11-09enable (some of) the original debug passwordsGregory Montoir
svn-id: r11227
2003-11-09Moved _talkSelected to Logic.David Eriksson
svn-id: r11226
2003-11-09- Fix cutaway bug that made Joe end up in the wrong location when theDavid Eriksson
cutaway was cancelled. - Fix cutaway bugs that made it very bad to cancel the cutaway where Joe looks out from the hotel window. svn-id: r11225
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224