Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-04 | cleanup | Gregory Montoir | |
svn-id: r11494 | |||
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir | |
svn-id: r11493 | |||
2003-12-04 | in original DOS version, characters *can* walk in last room | Gregory Montoir | |
svn-id: r11492 | |||
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir | |
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491 | |||
2003-12-03 | be consistent with animateJoe | Gregory Montoir | |
svn-id: r11490 | |||
2003-12-03 | whitespaces/tab | Gregory Montoir | |
svn-id: r11489 | |||
2003-12-03 | fix walking person issue (noticeable when Azura is escaping from Floda) | Gregory Montoir | |
svn-id: r11488 | |||
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir | |
svn-id: r11487 | |||
2003-12-03 | fix klunk scene glitches | Gregory Montoir | |
svn-id: r11486 | |||
2003-12-03 | fix problem in opening/closing doors | Gregory Montoir | |
svn-id: r11485 | |||
2003-12-03 | removed unused stuff | Gregory Montoir | |
svn-id: r11484 | |||
2003-12-03 | new room/gamestate constants | Gregory Montoir | |
svn-id: r11483 | |||
2003-12-02 | fix a potiental journal issue | Gregory Montoir | |
svn-id: r11478 | |||
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir | |
- game is now playable up to floda basement (at least) svn-id: r11477 | |||
2003-12-01 | cleanup | Gregory Montoir | |
svn-id: r11453 | |||
2003-12-01 | fix bug in command code, letting a failed command being executed | Gregory Montoir | |
svn-id: r11452 | |||
2003-12-01 | cleanup header includes | Gregory Montoir | |
svn-id: r11449 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-30 | cleanup | Gregory Montoir | |
svn-id: r11438 | |||
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir | |
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383 | |||
2003-11-26 | oops | Gregory Montoir | |
svn-id: r11381 | |||
2003-11-26 | fix some animation issues | Gregory Montoir | |
svn-id: r11380 | |||
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir | |
svn-id: r11379 | |||
2003-11-26 | Use standard functions (itoa => sprintf). | Marcus Comstedt | |
svn-id: r11378 | |||
2003-11-26 | clear current command *in* Command class (not logic) | Gregory Montoir | |
svn-id: r11376 | |||
2003-11-26 | use enum instead of define (purely cosmetic) | Gregory Montoir | |
svn-id: r11374 | |||
2003-11-26 | rename some methods (purely cosmetic) and fix some walking problems when ↵ | Gregory Montoir | |
closing Journal screen svn-id: r11373 | |||
2003-11-26 | preliminary journal implementation ; this should allow to save/load game ↵ | Gregory Montoir | |
state and somewhat configure sound/speech stuff svn-id: r11370 | |||
2003-11-24 | fix 'anderson replying twice the same sentence before taking off' issue | Gregory Montoir | |
svn-id: r11362 | |||
2003-11-24 | cleanup/update + make Display::palCustomScroll matching exactly the original ↵ | Gregory Montoir | |
source svn-id: r11361 | |||
2003-11-20 | use constants instead of plain integers for room numbers | Gregory Montoir | |
svn-id: r11353 | |||
2003-11-20 | fix 'gorilla becoming invisible' issue (this was due to the missing ↵ | Gregory Montoir | |
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352 | |||
2003-11-17 | fix some demo-related bugs : | Gregory Montoir | |
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325 | |||
2003-11-17 | restart person animations at the end of a cutaway (this enables Sparky to ↵ | Gregory Montoir | |
animate again after giving Joe his file) svn-id: r11322 | |||
2003-11-17 | fix 'chasing car disappearing for a frame' issue | Gregory Montoir | |
svn-id: r11320 | |||
2003-11-16 | Apparently, my previous fix (joe position when switching room) causes ↵ | Gregory Montoir | |
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314 | |||
2003-11-16 | fix 'wrong Joe position when switching from hotel basement to lobby' issue | Gregory Montoir | |
svn-id: r11313 | |||
2003-11-16 | fixed warning | Paweł Kołodziejski | |
svn-id: r11311 | |||
2003-11-16 | Fixed warning | Torbjörn Andersson | |
svn-id: r11308 | |||
2003-11-16 | fix song playafter/playbefore type issue | Gregory Montoir | |
svn-id: r11307 | |||
2003-11-16 | fix some bugs : | Gregory Montoir | |
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306 | |||
2003-11-15 | Play correct sound for initial talk second time we talk to someone. | David Eriksson | |
svn-id: r11304 | |||
2003-11-15 | - Enabled missing calls to _sound->playSong, now it should *really* play all SFX | Joost Peters | |
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303 | |||
2003-11-15 | - Talk clean-up | David Eriksson | |
- Make it possible to quit a dialogue svn-id: r11302 | |||
2003-11-15 | Correctly set hasTalkedTo. | David Eriksson | |
svn-id: r11301 | |||
2003-11-15 | forget to update this | Gregory Montoir | |
svn-id: r11300 | |||
2003-11-15 | fix some bugs : | Gregory Montoir | |
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299 | |||
2003-11-14 | fix 'wrong background when talking to Faye inside the plane' issue | Gregory Montoir | |
svn-id: r11297 | |||
2003-11-14 | rewitten fullscreen/panel switching code | Gregory Montoir | |
svn-id: r11296 | |||
2003-11-14 | Play all sfx now, instead of only amiga ones + some music preparation | Joost Peters | |
svn-id: r11288 |