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2003-12-01cleanupGregory Montoir
svn-id: r11453
2003-12-01fix bug in command code, letting a failed command being executedGregory Montoir
svn-id: r11452
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-26oopsGregory Montoir
svn-id: r11381
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
svn-id: r11379
2003-11-26Use standard functions (itoa => sprintf).Marcus Comstedt
svn-id: r11378
2003-11-26clear current command *in* Command class (not logic)Gregory Montoir
svn-id: r11376
2003-11-26use enum instead of define (purely cosmetic)Gregory Montoir
svn-id: r11374
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when ↵Gregory Montoir
closing Journal screen svn-id: r11373
2003-11-26preliminary journal implementation ; this should allow to save/load game ↵Gregory Montoir
state and somewhat configure sound/speech stuff svn-id: r11370
2003-11-24fix 'anderson replying twice the same sentence before taking off' issueGregory Montoir
svn-id: r11362
2003-11-24cleanup/update + make Display::palCustomScroll matching exactly the original ↵Gregory Montoir
source svn-id: r11361
2003-11-20use constants instead of plain integers for room numbersGregory Montoir
svn-id: r11353
2003-11-20fix 'gorilla becoming invisible' issue (this was due to the missing ↵Gregory Montoir
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352
2003-11-17fix some demo-related bugs :Gregory Montoir
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ↵Gregory Montoir
animate again after giving Joe his file) svn-id: r11322
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
svn-id: r11320
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-16fixed warningPaweł Kołodziejski
svn-id: r11311
2003-11-16Fixed warningTorbjörn Andersson
svn-id: r11308
2003-11-16fix song playafter/playbefore type issueGregory Montoir
svn-id: r11307
2003-11-16fix some bugs :Gregory Montoir
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306
2003-11-15Play correct sound for initial talk second time we talk to someone.David Eriksson
svn-id: r11304
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
2003-11-15- Talk clean-upDavid Eriksson
- Make it possible to quit a dialogue svn-id: r11302
2003-11-15Correctly set hasTalkedTo.David Eriksson
svn-id: r11301
2003-11-15forget to update thisGregory Montoir
svn-id: r11300
2003-11-15fix some bugs :Gregory Montoir
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
2003-11-14fix 'wrong background when talking to Faye inside the plane' issueGregory Montoir
svn-id: r11297
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
svn-id: r11296
2003-11-14Play all sfx now, instead of only amiga ones + some music preparationJoost Peters
svn-id: r11288
2003-11-13fix a problem in talk/command interaction (maybe that also fix the floda ↵Gregory Montoir
receptionist crash...) svn-id: r11287
2003-11-13fix 'Skip handing over the comic to Joe' issueGregory Montoir
svn-id: r11286
2003-11-13According to the original source code, the journal has a different ID inDavid Eriksson
the demos, but when actually running the demos I get a banana instead of a journal... so let's use the same ID as in the real game. svn-id: r11285
2003-11-13Fix needed for demos too.David Eriksson
svn-id: r11284
2003-11-13Fix crashing demos: the demos have no song parameter in cutaway animations.David Eriksson
svn-id: r11283
2003-11-13Just debug messages and comment stuffDavid Eriksson
svn-id: r11282
2003-11-13fix amazon/shower issue outside templeGregory Montoir
svn-id: r11280
2003-11-13Small talk fixes.David Eriksson
There is some bug with the body action. svn-id: r11279
2003-11-13updateGregory Montoir
svn-id: r11278
2003-11-13fix some bugs :Gregory Montoir
- grayed panel disappearing during cutaway - canceling joe walk before switching to another room svn-id: r11277
2003-11-13Use constant for pinnacle room number.David Eriksson
svn-id: r11276
2003-11-13Added another variable.David Eriksson
svn-id: r11275
2003-11-13Clear command text before talking.David Eriksson
svn-id: r11274
2003-11-12fix the skipped initial talk to floda receptionistGregory Montoir
svn-id: r11270