Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11588 | |||
2003-12-11 | merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵ | Gregory Montoir | |
as it always equals 0 svn-id: r11582 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11579 | |||
2003-12-11 | centralize all State related stuff | Gregory Montoir | |
svn-id: r11577 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11556 | |||
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir | |
svn-id: r11555 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11554 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should ↵ | Gregory Montoir | |
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552 | |||
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir | |
svn-id: r11526 | |||
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, ↵ | Gregory Montoir | |
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520 | |||
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir | |
svn-id: r11519 | |||
2003-12-06 | make Joe say something when trying to speak to a mute object/person | Gregory Montoir | |
svn-id: r11518 | |||
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir | |
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502 | |||
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir | |
svn-id: r11501 | |||
2003-12-04 | handle 'talking heads' slighlty differently | Gregory Montoir | |
svn-id: r11495 | |||
2003-12-04 | cleanup | Gregory Montoir | |
svn-id: r11494 | |||
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir | |
svn-id: r11493 | |||
2003-12-04 | in original DOS version, characters *can* walk in last room | Gregory Montoir | |
svn-id: r11492 | |||
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir | |
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491 | |||
2003-12-03 | be consistent with animateJoe | Gregory Montoir | |
svn-id: r11490 | |||
2003-12-03 | whitespaces/tab | Gregory Montoir | |
svn-id: r11489 | |||
2003-12-03 | fix walking person issue (noticeable when Azura is escaping from Floda) | Gregory Montoir | |
svn-id: r11488 | |||
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir | |
svn-id: r11487 | |||
2003-12-03 | fix klunk scene glitches | Gregory Montoir | |
svn-id: r11486 | |||
2003-12-03 | fix problem in opening/closing doors | Gregory Montoir | |
svn-id: r11485 | |||
2003-12-03 | removed unused stuff | Gregory Montoir | |
svn-id: r11484 | |||
2003-12-03 | new room/gamestate constants | Gregory Montoir | |
svn-id: r11483 | |||
2003-12-02 | fix a potiental journal issue | Gregory Montoir | |
svn-id: r11478 | |||
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir | |
- game is now playable up to floda basement (at least) svn-id: r11477 | |||
2003-12-01 | cleanup | Gregory Montoir | |
svn-id: r11453 | |||
2003-12-01 | fix bug in command code, letting a failed command being executed | Gregory Montoir | |
svn-id: r11452 | |||
2003-12-01 | cleanup header includes | Gregory Montoir | |
svn-id: r11449 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-30 | cleanup | Gregory Montoir | |
svn-id: r11438 | |||
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir | |
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383 | |||
2003-11-26 | oops | Gregory Montoir | |
svn-id: r11381 | |||
2003-11-26 | fix some animation issues | Gregory Montoir | |
svn-id: r11380 | |||
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir | |
svn-id: r11379 | |||
2003-11-26 | Use standard functions (itoa => sprintf). | Marcus Comstedt | |
svn-id: r11378 | |||
2003-11-26 | clear current command *in* Command class (not logic) | Gregory Montoir | |
svn-id: r11376 | |||
2003-11-26 | use enum instead of define (purely cosmetic) | Gregory Montoir | |
svn-id: r11374 | |||
2003-11-26 | rename some methods (purely cosmetic) and fix some walking problems when ↵ | Gregory Montoir | |
closing Journal screen svn-id: r11373 | |||
2003-11-26 | preliminary journal implementation ; this should allow to save/load game ↵ | Gregory Montoir | |
state and somewhat configure sound/speech stuff svn-id: r11370 | |||
2003-11-24 | fix 'anderson replying twice the same sentence before taking off' issue | Gregory Montoir | |
svn-id: r11362 | |||
2003-11-24 | cleanup/update + make Display::palCustomScroll matching exactly the original ↵ | Gregory Montoir | |
source svn-id: r11361 | |||
2003-11-20 | use constants instead of plain integers for room numbers | Gregory Montoir | |
svn-id: r11353 | |||
2003-11-20 | fix 'gorilla becoming invisible' issue (this was due to the missing ↵ | Gregory Montoir | |
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352 | |||
2003-11-17 | fix some demo-related bugs : | Gregory Montoir | |
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325 |