Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-07 | fix 'panel still displayed during dialogue' bug (this was noticeable when ↵ | Gregory Montoir | |
trying to bypass the floda receptionist) svn-id: r12219 | |||
2004-01-07 | - moved some Person/Anim code to Graphics | Gregory Montoir | |
- some renaming svn-id: r12218 | |||
2004-01-06 | - minor cleanup in Person/Actor stuff | Gregory Montoir | |
- minor tweak in Graphics::bobSetText() from previous commit (message was erroneous) : - moved config stuff to QueenEngine - added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...) svn-id: r12195 | |||
2004-01-06 | - enabled debugger in QueenEngine::errorString | Gregory Montoir | |
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12185 | |||
2004-01-06 | moved animation stuff to Graphics class | Gregory Montoir | |
svn-id: r12182 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | simplified room switching code a bit | Gregory Montoir | |
svn-id: r12165 | |||
2004-01-05 | - enabled debugger in QueenEngine::errorString | Gregory Montoir | |
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163 | |||
2004-01-05 | added a class to manage banks, Queen::Graphics cleanup | Gregory Montoir | |
svn-id: r12157 | |||
2004-01-05 | At last - credits! | David Eriksson | |
svn-id: r12155 | |||
2004-01-04 | - added code to only redraw changed blocks in order to avoid full screen refresh | Gregory Montoir | |
- minor code cleanup in Graphics/Display svn-id: r12147 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-04 | respond to 'alter'-type overrides | Joost Peters | |
svn-id: r12126 | |||
2004-01-03 | Allow queen to use adlib driver as well (that was surprisingly easy :)) | Joost Peters | |
svn-id: r12100 | |||
2004-01-02 | - added missing MOVE_SPEAK code (only CHEF.DOG seems to use that) | Gregory Montoir | |
- clear Talk::_dialogueTree[0] to avoid problems when accessing oldLevel / level 0 svn-id: r12093 | |||
2004-01-02 | spelling mistake | Joost Peters | |
svn-id: r12090 | |||
2004-01-02 | Tell adlib people they won't hear music | Joost Peters | |
svn-id: r12089 | |||
2004-01-02 | minor rewrite of some asm funcs | Gregory Montoir | |
svn-id: r12088 | |||
2004-01-02 | some debugger commands for bobs | Gregory Montoir | |
svn-id: r12087 | |||
2004-01-02 | minor rewrite of screenblanker code | Gregory Montoir | |
svn-id: r12086 | |||
2003-12-31 | use compressed data file instead of original one if both are available | Gregory Montoir | |
svn-id: r12059 | |||
2003-12-31 | There's that incomprehensible MinGW GCC warning again! | Torbjörn Andersson | |
svn-id: r12050 | |||
2003-12-30 | acessing _numGraphics'th element of GraphicData array is safe | Gregory Montoir | |
svn-id: r12046 | |||
2003-12-30 | remove hack from original code, this was apparently only needed for ↵ | Gregory Montoir | |
SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all) svn-id: r12041 | |||
2003-12-30 | interview mini-game support | Gregory Montoir | |
svn-id: r12037 | |||
2003-12-30 | minor cleanup & add playSong() calls in Logic::handlePinnacleRoom | Gregory Montoir | |
svn-id: r12031 | |||
2003-12-29 | cleanup | Gregory Montoir | |
svn-id: r12024 | |||
2003-12-29 | only call Logic::executeSpecialMove if asm > 0 | Gregory Montoir | |
svn-id: r12023 | |||
2003-12-29 | invalidate previous dynalum value on re-init (this fixes room <-> journal ↵ | Gregory Montoir | |
issues) svn-id: r12022 | |||
2003-12-29 | mass debuglevel change for less verbosity (0 -> 6) | Joost Peters | |
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021 | |||
2003-12-29 | cleanup & use BobSlot::curPos() when possible | Gregory Montoir | |
svn-id: r12020 | |||
2003-12-29 | cleanup & follow code conventions | Gregory Montoir | |
svn-id: r12019 | |||
2003-12-29 | - revise the way special moves are handled (demo and interview don't need a ↵ | Gregory Montoir | |
table) - slighlty modified some asm funcs which could let the game in fast mode - minor cleanup svn-id: r12018 | |||
2003-12-29 | more 'preparation' for interview and minor tweaks for demo | Gregory Montoir | |
svn-id: r12016 | |||
2003-12-29 | fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ↵ | Gregory Montoir | |
version) svn-id: r12015 | |||
2003-12-29 | Demo uses different file for music (and disable it for now) | Joost Peters | |
svn-id: r12011 | |||
2003-12-29 | - hack to read patched .dog files (french & italian versions) from game data ↵ | Gregory Montoir | |
path instead of data file - cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex) svn-id: r12006 | |||
2003-12-28 | cleanup | Gregory Montoir | |
svn-id: r12003 | |||
2003-12-28 | cleanup Resource class a bit : | Gregory Montoir | |
- re-use some methods to read the resource table (normal / compressed) - removed _gameVersion member as we can do without it (and is mostly useless in case of a compressed data file) ; now, we use the 'JAS version string' as it is sufficient to detect if the game is a floppy version / demo etc. - const'ness - tweaked checkJASVersion() for interview mini game removed (useless) dirty hack in Logic::changeRoom() to setup initial scene in demos (pclogo.cut doesn't exist at all !) svn-id: r11998 | |||
2003-12-28 | Need to call this as well to properly stop music | Joost Peters | |
svn-id: r11989 | |||
2003-12-28 | Improved music code a bit. still has 'hanging notes' when stopping music, ↵ | Joost Peters | |
though. svn-id: r11988 | |||
2003-12-28 | Cope with song '0' (old savegames used to use this 'dummy' value) | Joost Peters | |
svn-id: r11986 | |||
2003-12-28 | - added 'song' debugger command | Joost Peters | |
- restore music after loading game - fix for bug in Roland Floda Corridor music - added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames svn-id: r11985 | |||
2003-12-27 | enable alternative introduction | Gregory Montoir | |
svn-id: r11959 | |||
2003-12-26 | cleanup | Gregory Montoir | |
svn-id: r11946 | |||
2003-12-26 | oops | Gregory Montoir | |
svn-id: r11945 | |||
2003-12-26 | enable original screen blankers | Gregory Montoir | |
svn-id: r11944 | |||
2003-12-26 | new debugging code, using Common::Debugger | Gregory Montoir | |
svn-id: r11940 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 |