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2002-04-13Fix various warnings, and things preventing non-win32 platforms from compiling.James Brown
svn-id: r3916
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-11various code cleanupsLudvig Strigeus
svn-id: r3907
2002-03-31Fix charset background problem in VCNicolas Bacca
svn-id: r3844
2002-03-25Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵Vincent Hamm
Implemented the different versions of loadCharset svn-id: r3820
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
svn-id: r3817
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
svn-id: r3789
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
svn-id: r3771
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵James Brown
to stop loom intro crashing. svn-id: r3765
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵James Brown
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
svn-id: r3748
2002-03-14Rewire the MIDI subsystem to use drivers selecting from the commandline.James Brown
No -DTIMIDITY, etc! Yippie!. Also updated readme. svn-id: r3743
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-09Fixed some bugs to let scummvm work on big endian machines (macintosh)Enrico Rolfi
svn-id: r3711
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-05More v7 implementationVincent Hamm
svn-id: r3656
2002-03-05Fixed a few things with V7 and samnmax midi (still not working)Vincent Hamm
svn-id: r3655
2002-03-02LoomCD fix. Thanks khalek.James Brown
svn-id: r3640
2002-02-27Added an option to specify the game data pathVincent Hamm
svn-id: r3636
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-20Removed the need for subdirectory for V5 and latter gamesVincent Hamm
svn-id: r3616
2002-02-20Fixed a resource bug when reading font filesVincent Hamm
svn-id: r3615
2002-02-17Indy3 charset crash fix.James Brown
svn-id: r3600
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ↵James Brown
look? Verb console draws. svn-id: r3599
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Oops, fixing a typo.James Brown
svn-id: r3569
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2001-12-27fixed invalid format string in validateResourceLudvig Strigeus
svn-id: r3533
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523
2001-12-03fixed invalid init value in readSoundResource (again)Ludvig Strigeus
svn-id: r3520
2001-12-02forgot to initialize a variableLudvig Strigeus
svn-id: r3518
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
fixed some bugs svn-id: r3486
2001-11-10verb bug fix,Ludvig Strigeus
expireresource bug fix svn-id: r3485
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483