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AgeCommit message (Collapse)Author
2002-02-20Fixed a resource bug when reading font filesVincent Hamm
svn-id: r3615
2002-02-17Indy3 charset crash fix.James Brown
svn-id: r3600
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ↵James Brown
look? Verb console draws. svn-id: r3599
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Oops, fixing a typo.James Brown
svn-id: r3569
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2001-12-27fixed invalid format string in validateResourceLudvig Strigeus
svn-id: r3533
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523
2001-12-03fixed invalid init value in readSoundResource (again)Ludvig Strigeus
svn-id: r3520
2001-12-02forgot to initialize a variableLudvig Strigeus
svn-id: r3518
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
fixed some bugs svn-id: r3486
2001-11-10verb bug fix,Ludvig Strigeus
expireresource bug fix svn-id: r3485
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483
2001-11-09fixed bug in loadPtrToResourceLudvig Strigeus
svn-id: r3482
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-08minor cleanupLudvig Strigeus
svn-id: r3476
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06removed some hardcoded constantsLudvig Strigeus
svn-id: r3467
2001-11-06fix in save game loader,Ludvig Strigeus
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-29fixed bug in validateResourceLudvig Strigeus
svn-id: r3447
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-24fixed some bugs related to string handlingLudvig Strigeus
svn-id: r3445
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-16made files compile on unixLudvig Strigeus
svn-id: r3434
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-10alternative mouse cursorLudvig Strigeus
basic save&load svn-id: r3416
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408