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2002-05-08Fix a mistake in the resource loader.James Brown
svn-id: r4239
2002-05-05added 'SPK ' music type, appears in Mac version of Monkey 2Max Horn
svn-id: r4214
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-05-01Removed ScummVM's private alloc / free / realloc functions. If I breakLionel Ulmer
something, just yell :-) svn-id: r4160
2002-04-27MP3 CD tracks should now be working properly.Lionel Ulmer
Ludde, maybe you should check if Simon is still working OK as now the change of the sound playing handle is 'asynchronous' (ie if you call 'stop' on a sound, the handle will NOT be put to NULL right away, but at the next 'mix' thread call). Maybe we should completely remove this handle stuff and always use instead the index returned by the 'play_XXX' functions. svn-id: r4101
2002-04-26Fix for the DOTTDEMO memory overwrite crash that happened at least on MorphOSRuediger Hanke
svn-id: r4095
2002-04-26Added 'MAC ' subtype of 'SOU ', used in MacOS variants of some games, and ↵Max Horn
contains MIDI data; also ignore 'Mac0' and 'Mac1' sounds for now till we add playback support svn-id: r4092
2002-04-26Add enhanced debugging patch.James Brown
svn-id: r4090
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to ↵Vincent Hamm
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066
2002-04-21Some new V7 scummvars. Implemented custom scale table in AKOS codec 1Vincent Hamm
svn-id: r4038
2002-04-16endian fixes,Ludvig Strigeus
don't use adlib driver if sound initialization fails, simon1 savedialog works svn-id: r3955
2002-04-13new midi driver API,Ludvig Strigeus
no more USE_ADLIB, a couple of sdl graphics driver fixes. svn-id: r3925
2002-04-13Fix various warnings, and things preventing non-win32 platforms from compiling.James Brown
svn-id: r3916
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-11various code cleanupsLudvig Strigeus
svn-id: r3907
2002-03-31Fix charset background problem in VCNicolas Bacca
svn-id: r3844
2002-03-25Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵Vincent Hamm
Implemented the different versions of loadCharset svn-id: r3820
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
svn-id: r3817
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
svn-id: r3789
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
svn-id: r3771
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵James Brown
to stop loom intro crashing. svn-id: r3765
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵James Brown
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
svn-id: r3748
2002-03-14Rewire the MIDI subsystem to use drivers selecting from the commandline.James Brown
No -DTIMIDITY, etc! Yippie!. Also updated readme. svn-id: r3743
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-09Fixed some bugs to let scummvm work on big endian machines (macintosh)Enrico Rolfi
svn-id: r3711
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-05More v7 implementationVincent Hamm
svn-id: r3656
2002-03-05Fixed a few things with V7 and samnmax midi (still not working)Vincent Hamm
svn-id: r3655
2002-03-02LoomCD fix. Thanks khalek.James Brown
svn-id: r3640
2002-02-27Added an option to specify the game data pathVincent Hamm
svn-id: r3636
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-20Removed the need for subdirectory for V5 and latter gamesVincent Hamm
svn-id: r3616
2002-02-20Fixed a resource bug when reading font filesVincent Hamm
svn-id: r3615
2002-02-17Indy3 charset crash fix.James Brown
svn-id: r3600
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ↵James Brown
look? Verb console draws. svn-id: r3599
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Oops, fixing a typo.James Brown
svn-id: r3569
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567