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path: root/saga/actionmap.cpp
AgeCommit message (Collapse)Author
2004-10-30Turn some methods into functions (potentially gives better code, and we may ↵Max Horn
want to move some of those into the graphics/ module one day) svn-id: r15703
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ↵Gregory Montoir
efficient... svn-id: r15477
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-01rename load() to loadMap()Joost Peters
svn-id: r14426
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
svn-id: r14422
2004-08-01Remove unneeded codeEugene Sandulenko
svn-id: r14421
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ↵Max Horn
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417
2004-08-01More tweaksEugene Sandulenko
svn-id: r14413
2004-08-01oopsEugene Sandulenko
svn-id: r14412
2004-08-01Yet more proper memory free'ingEugene Sandulenko
svn-id: r14411
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
svn-id: r14400
2004-08-01Objectize actionmap.cppEugene Sandulenko
svn-id: r14399
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
Got rid of static structure in animation.cpp svn-id: r14397
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-03indentEugene Sandulenko
svn-id: r13771
2004-05-03Started work on moving from ys_read/write to MemoryReadStreamEugene Sandulenko
svn-id: r13769
2004-05-01Remove unneeded #definesEugene Sandulenko
svn-id: r13689
2004-05-01indentPaweł Kołodziejski
svn-id: r13688
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564