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2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
svn-id: r14568
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-03Move SPRITE_ to a classEugene Sandulenko
svn-id: r14451
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
svn-id: r14450
2004-08-03Move FONT_* to class.Eugene Sandulenko
svn-id: r14449
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-02no longer neededJonathan Gray
svn-id: r14442
2004-08-02Objectize actor.cppEugene Sandulenko
svn-id: r14441
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ↵Max Horn
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
Got rid of static structure in animation.cpp svn-id: r14397
2004-06-25cleanupMax Horn
svn-id: r14053
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-03Started work on moving from ys_read/write to MemoryReadStreamEugene Sandulenko
svn-id: r13769
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
svn-id: r13726
2004-05-01indentPaweł Kołodziejski
svn-id: r13688
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-28Objectizing sound.cppEugene Sandulenko
svn-id: r13667
2004-04-28Rename Snd object to SndResEugene Sandulenko
svn-id: r13665
2004-04-28Objectize sndres.cppEugene Sandulenko
svn-id: r13664
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564