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path: root/saga/actor.cpp
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2005-10-21add workaround for bug #1328045Andrew Kurushin
svn-id: r19216
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-11This is an attempt to fix the actor frames in IHNM. It appears to be atTorbjörn Andersson
least partially successful. svn-id: r19025
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
svn-id: r19022
2005-10-11Some IHNM changes:Eugene Sandulenko
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
2005-10-10Eliminate font substitution ugliness.Eugene Sandulenko
svn-id: r18995
2005-10-09Removed TODO comment about actor strings loading.Torbjörn Andersson
svn-id: r18990
2005-10-09Now load actors only on demand. That lets select Nimdok (doctor) part. JustEugene Sandulenko
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984
2005-10-09(more) Proper implementation of ChapterSelection panel. Though not allEugene Sandulenko
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
scene height for individual panel modes. svn-id: r18959
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952
2005-10-04IHNM changes:Eugene Sandulenko
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933
2005-10-02Disabling actors during cutscenes did make a difference though. ReenablingEugene Sandulenko
subtitles during cutscenes. svn-id: r18923
2005-10-02Attempt to make proper subtitles outline color.Eugene Sandulenko
svn-id: r18922
2005-09-30Don't draw actors during cutaways. (Not that it makes any difference atTorbjörn Andersson
this point. :-) svn-id: r18903
2005-09-29Fix fonts in intro. It is a very dirty code. Actually we should specifyEugene Sandulenko
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900
2005-09-28Some very minor cleanups. (Basically the remains of a failed experiment.)Torbjörn Andersson
svn-id: r18893
2005-09-28Some more IHNM-related stuff:Torbjörn Andersson
* Use the script-specified text area for subtitles, if there is one. * Fixed a word-wrapping bug that would happen if a new line began with a space. I don't know about ITE, but IHNM puts two spaces after periods. Of course, the case where I saw this happen will probably go away once we start using the right font, but it could still happen elsewhere. svn-id: r18890
2005-09-08fix 1283705Andrew Kurushin
and actor regression svn-id: r18789
2005-09-06Force subtitles to be shown in floppy version.Eugene Sandulenko
svn-id: r18779
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
svn-id: r18774
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
in Options Dialog not fully functional" svn-id: r18738
2005-09-02Fixed potential memory error on system that can't return a pointer of 0 byteChris Apers
svn-id: r18735
2005-08-30Downgraded warning() to debug(1, ...) since it was drowning out all otherTorbjörn Andersson
messages. svn-id: r18718
2005-08-16fix 1258781 & 1253993 bugsAndrew Kurushin
(difficulties of leaving scenes) svn-id: r18698
2005-08-16o Fix crashes on puzzle with floppy (speechless) versionsEugene Sandulenko
o Now hints get correct voices. svn-id: r18695
2005-08-11Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"Eugene Sandulenko
svn-id: r18667
2005-08-11More debug output for IHNMEugene Sandulenko
svn-id: r18656
2005-08-10More IHNM fixes. Now it tries to start Ellen part but crashes at invalidEugene Sandulenko
opcode because it tries to execute string data. svn-id: r18654
2005-08-10fixed iso convertion Rif positionAndrew Kurushin
add some IHNM panels svn-id: r18652
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
svn-id: r18645
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644
2005-08-08Fix (partially) actors and object loading in IHNM.Eugene Sandulenko
svn-id: r18635
2005-08-08Fix warningEugene Sandulenko
svn-id: r18632
2005-08-08check IHNM skiped data (loadActorList&loadObjList)Andrew Kurushin
svn-id: r18629
2005-08-07loadList -> loadActorListAndrew Kurushin
some checkups svn-id: r18625
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624
2005-08-06ihnm actors list WIPAndrew Kurushin
svn-id: r18623
2005-08-06o Fix uint -> int with scene numbersEugene Sandulenko
o WIP for metaResources svn-id: r18620
2005-08-05o Some cleanupEugene Sandulenko
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-29fix setStatusTextAndrew Kurushin
svn-id: r18593
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-18Cleanup.Torbjörn Andersson
svn-id: r18552
2005-07-15Added the puzzle voices from the CD version. I don't know if this breaksTorbjörn Andersson
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ↵Lars Persson
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527
2005-07-09code cleanupsAndrew Kurushin
transitionDissolve -> gfx del sdebug svn-id: r18524