Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-21 | add workaround for bug #1328045 | Andrew Kurushin | |
svn-id: r19216 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-11 | This is an attempt to fix the actor frames in IHNM. It appears to be at | Torbjörn Andersson | |
least partially successful. svn-id: r19025 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-11 | Some IHNM changes: | Eugene Sandulenko | |
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 | |||
2005-10-10 | Eliminate font substitution ugliness. | Eugene Sandulenko | |
svn-id: r18995 | |||
2005-10-09 | Removed TODO comment about actor strings loading. | Torbjörn Andersson | |
svn-id: r18990 | |||
2005-10-09 | Now load actors only on demand. That lets select Nimdok (doctor) part. Just | Eugene Sandulenko | |
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984 | |||
2005-10-09 | (more) Proper implementation of ChapterSelection panel. Though not all | Eugene Sandulenko | |
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-07 | Draw acrtors (eriktorbjorn, rejoice). | Eugene Sandulenko | |
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-10-02 | Disabling actors during cutscenes did make a difference though. Reenabling | Eugene Sandulenko | |
subtitles during cutscenes. svn-id: r18923 | |||
2005-10-02 | Attempt to make proper subtitles outline color. | Eugene Sandulenko | |
svn-id: r18922 | |||
2005-09-30 | Don't draw actors during cutaways. (Not that it makes any difference at | Torbjörn Andersson | |
this point. :-) svn-id: r18903 | |||
2005-09-29 | Fix fonts in intro. It is a very dirty code. Actually we should specify | Eugene Sandulenko | |
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900 | |||
2005-09-28 | Some very minor cleanups. (Basically the remains of a failed experiment.) | Torbjörn Andersson | |
svn-id: r18893 | |||
2005-09-28 | Some more IHNM-related stuff: | Torbjörn Andersson | |
* Use the script-specified text area for subtitles, if there is one. * Fixed a word-wrapping bug that would happen if a new line began with a space. I don't know about ITE, but IHNM puts two spaces after periods. Of course, the case where I saw this happen will probably go away once we start using the right font, but it could still happen elsewhere. svn-id: r18890 | |||
2005-09-08 | fix 1283705 | Andrew Kurushin | |
and actor regression svn-id: r18789 | |||
2005-09-06 | Force subtitles to be shown in floppy version. | Eugene Sandulenko | |
svn-id: r18779 | |||
2005-09-04 | fix #1269037 Rif walks off-screen when looking at screen at desk | Andrew Kurushin | |
svn-id: r18774 | |||
2005-09-03 | o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison" | Eugene Sandulenko | |
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740 | |||
2005-09-02 | Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons | Eugene Sandulenko | |
in Options Dialog not fully functional" svn-id: r18738 | |||
2005-09-02 | Fixed potential memory error on system that can't return a pointer of 0 byte | Chris Apers | |
svn-id: r18735 | |||
2005-08-30 | Downgraded warning() to debug(1, ...) since it was drowning out all other | Torbjörn Andersson | |
messages. svn-id: r18718 | |||
2005-08-16 | fix 1258781 & 1253993 bugs | Andrew Kurushin | |
(difficulties of leaving scenes) svn-id: r18698 | |||
2005-08-16 | o Fix crashes on puzzle with floppy (speechless) versions | Eugene Sandulenko | |
o Now hints get correct voices. svn-id: r18695 | |||
2005-08-11 | Fix bug #1257016 "ITE: crashes in dogs castle labyrinth" | Eugene Sandulenko | |
svn-id: r18667 | |||
2005-08-11 | More debug output for IHNM | Eugene Sandulenko | |
svn-id: r18656 | |||
2005-08-10 | More IHNM fixes. Now it tries to start Ellen part but crashes at invalid | Eugene Sandulenko | |
opcode because it tries to execute string data. svn-id: r18654 | |||
2005-08-10 | fixed iso convertion Rif position | Andrew Kurushin | |
add some IHNM panels svn-id: r18652 | |||
2005-08-10 | Rename event types to comply with our standards. | Eugene Sandulenko | |
svn-id: r18647 | |||
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-08-08 | Fix (partially) actors and object loading in IHNM. | Eugene Sandulenko | |
svn-id: r18635 | |||
2005-08-08 | Fix warning | Eugene Sandulenko | |
svn-id: r18632 | |||
2005-08-08 | check IHNM skiped data (loadActorList&loadObjList) | Andrew Kurushin | |
svn-id: r18629 | |||
2005-08-07 | loadList -> loadActorList | Andrew Kurushin | |
some checkups svn-id: r18625 | |||
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko | |
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624 | |||
2005-08-06 | ihnm actors list WIP | Andrew Kurushin | |
svn-id: r18623 | |||
2005-08-06 | o Fix uint -> int with scene numbers | Eugene Sandulenko | |
o WIP for metaResources svn-id: r18620 | |||
2005-08-05 | o Some cleanup | Eugene Sandulenko | |
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-29 | fix setStatusText | Andrew Kurushin | |
svn-id: r18593 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-18 | Cleanup. | Torbjörn Andersson | |
svn-id: r18552 | |||
2005-07-15 | Added the puzzle voices from the CD version. I don't know if this breaks | Torbjörn Andersson | |
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-09 | 1. Fixed divide by zero defect (exception on my symbian target, Windows just ↵ | Lars Persson | |
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527 | |||
2005-07-09 | code cleanups | Andrew Kurushin | |
transitionDissolve -> gfx del sdebug svn-id: r18524 |