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2005-08-11Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"Eugene Sandulenko
svn-id: r18667
2005-08-11More debug output for IHNMEugene Sandulenko
svn-id: r18656
2005-08-10More IHNM fixes. Now it tries to start Ellen part but crashes at invalidEugene Sandulenko
opcode because it tries to execute string data. svn-id: r18654
2005-08-10fixed iso convertion Rif positionAndrew Kurushin
add some IHNM panels svn-id: r18652
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
svn-id: r18645
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644
2005-08-08Fix (partially) actors and object loading in IHNM.Eugene Sandulenko
svn-id: r18635
2005-08-08Fix warningEugene Sandulenko
svn-id: r18632
2005-08-08check IHNM skiped data (loadActorList&loadObjList)Andrew Kurushin
svn-id: r18629
2005-08-07loadList -> loadActorListAndrew Kurushin
some checkups svn-id: r18625
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624
2005-08-06ihnm actors list WIPAndrew Kurushin
svn-id: r18623
2005-08-06o Fix uint -> int with scene numbersEugene Sandulenko
o WIP for metaResources svn-id: r18620
2005-08-05o Some cleanupEugene Sandulenko
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-29fix setStatusTextAndrew Kurushin
svn-id: r18593
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-18Cleanup.Torbjörn Andersson
svn-id: r18552
2005-07-15Added the puzzle voices from the CD version. I don't know if this breaksTorbjörn Andersson
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ↵Lars Persson
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527
2005-07-09code cleanupsAndrew Kurushin
transitionDissolve -> gfx del sdebug svn-id: r18524
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
launch so it should be invisible to users. svn-id: r18497
2005-07-05Clarified the comment slightly.Torbjörn Andersson
svn-id: r18496
2005-07-05Clip actors and objects to the scene (which may be an inset), and onlyTorbjörn Andersson
allow interaction with actors and objects inside this same area. Other hit zones may - indeed must - still exist outside the inset, and they are not affected by this patch. This fixes some glitches at the glass makers's house in ITE. svn-id: r18493
2005-07-03fixed Elara bugAndrew Kurushin
svn-id: r18486
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
Komodo dragon now works svn-id: r18480
2005-06-30Fix compilation. FALSE is not a valid value, false however is.Jonathan Gray
svn-id: r18477
2005-06-29dragon wip1Andrew Kurushin
svn-id: r18476
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-15some renamesAndrew Kurushin
svn-id: r18397
2005-06-14Fix dock bugEugene Sandulenko
svn-id: r18384
2005-06-12fixed scene entranceAndrew Kurushin
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380
2005-06-12fix Hooneyfoot bugAndrew Kurushin
svn-id: r18379
2005-06-10Whitespace changes I made while looking for the sourberry sprite bug.Torbjörn Andersson
svn-id: r18371
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
so tunnel may be passed now svn-id: r18358
2005-06-04Fix bug reported by Marticus with situation when Rif left scene withEugene Sandulenko
converse panel on. svn-id: r18339
2005-06-03fixed doorkeeper's nonstop speechAndrew Kurushin
svn-id: r18327
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301
2005-05-23saveload WIPAndrew Kurushin
svn-id: r18232
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212
2005-05-18fixed Sist roomAndrew Kurushin
svn-id: r18175
2005-05-18fixed loadsave item resource idAndrew Kurushin
partialy fixed protect rat svn-id: r18174
2005-05-15fixed give verbAndrew Kurushin
fixed occasional verbs redraw svn-id: r18113
2005-05-11Fixed one part of the problem with Rif's encounter with Sist. Rif no longerTorbjörn Andersson
disappears, but he still won't respond to commands. And he appears to be facing in the wrong direction. svn-id: r18044