Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r20060
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svn-id: r20059
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and putting all our game-related lists in order.
svn-id: r20058
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svn-id: r19984
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svn-id: r19724
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-move puzzle data to itedata
svn-id: r19411
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svn-id: r19142
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least partially successful.
svn-id: r19025
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click on him and move mouse away quickly, so it will not try to get actor's
name which is broken ATM.
svn-id: r18984
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keep whichObject() from crashing, but I don't know why.)
svn-id: r18980
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svn-id: r18774
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o Added debug output method to Location structure
o Fixed long-standing bug with save version being saved not in constant
endianness
svn-id: r18740
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Impelmented sfSetSpeechBox, though it is not yet functional.
svn-id: r18651
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svn-id: r18645
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some checkups
svn-id: r18625
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scene. But there are following problems:
o Inclomplete support for actors speech, so opSpeak is skipped
o For some weird reason actors do not appear at all. Actually code seems to
be trying to read only protagonist frames
o It crashes on reading sprites due to wrong input
svn-id: r18624
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svn-id: r18623
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o WIP for metaResources
svn-id: r18620
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svn-id: r18604
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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the floppy version, and it's still not flawless. But it's a start.
svn-id: r18544
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
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so last sequence should look much better (not perfect)
svn-id: r18516
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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Komodo dragon now works
svn-id: r18480
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svn-id: r18476
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svn-id: r18397
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svn-id: r18379
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so tunnel may be passed now
svn-id: r18358
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svn-id: r18327
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successfully.
Things to do:
o non-actors speech, it just doesn't get displayed, though generated
o support for CD voices
svn-id: r18301
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svn-id: r18232
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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Fixed sfSimulSpeech(), so it plays voices with CD version.
svn-id: r18212
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partialy fixed protect rat
svn-id: r18174
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svn-id: r18037
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svn-id: r17975
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fixed load actors entrance
removed some orphans
svn-id: r17964
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svn-id: r17852
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svn-id: r17836
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
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svn-id: r17689
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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o Started to restore inventory functionality
svn-id: r17666
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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svn-id: r17129
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glitches: some tiles draws above figures
svn-id: r16935
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svn-id: r16933
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