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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.h
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Author
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-11
This is an attempt to fix the actor frames in IHNM. It appears to be at
Torbjörn Andersson
2005-10-09
Now load actors only on demand. That lets select Nimdok (doctor) part. Just
Eugene Sandulenko
2005-10-08
Read IHNM actor and object strings from the resource file. (This does not
Torbjörn Andersson
2005-09-04
fix #1269037 Rif walks off-screen when looking at screen at desk
Andrew Kurushin
2005-09-03
o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
Eugene Sandulenko
2005-08-10
Improved debug output on stub script functions.
Eugene Sandulenko
2005-08-10
Rename Actor class members to _members.
Eugene Sandulenko
2005-08-07
loadList -> loadActorList
Andrew Kurushin
2005-08-07
WIP on metaResources. Most resources are load. Now we start correct
Eugene Sandulenko
2005-08-06
ihnm actors list WIP
Andrew Kurushin
2005-08-06
o Fix uint -> int with scene numbers
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-15
Added the puzzle voices from the CD version. I don't know if this breaks
Torbjörn Andersson
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-05
* Start of generic key configuration support for ScummVM
Lars Persson
2005-07-01
implemented sfPickClimbOutPos, sfTossRif
Andrew Kurushin
2005-06-29
dragon wip1
Andrew Kurushin
2005-06-15
some renames
Andrew Kurushin
2005-06-12
fix Hooneyfoot bug
Andrew Kurushin
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-03
fixed doorkeeper's nonstop speech
Andrew Kurushin
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-19
fixed speech lock
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
Compile fix from wjp
Travis Howell
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
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