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path: root/saga/actor.h
AgeCommit message (Expand)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-11This is an attempt to fix the actor frames in IHNM. It appears to be atTorbjörn Andersson
2005-10-09Now load actors only on demand. That lets select Nimdok (doctor) part. JustEugene Sandulenko
2005-10-08Read IHNM actor and object strings from the resource file. (This does notTorbjörn Andersson
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
2005-08-10Improved debug output on stub script functions.Eugene Sandulenko
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
2005-08-07loadList -> loadActorListAndrew Kurushin
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
2005-08-06ihnm actors list WIPAndrew Kurushin
2005-08-06o Fix uint -> int with scene numbersEugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-15Added the puzzle voices from the CD version. I don't know if this breaksTorbjörn Andersson
2005-07-14font & text related changes:Andrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
2005-06-29dragon wip1Andrew Kurushin
2005-06-15some renamesAndrew Kurushin
2005-06-12fix Hooneyfoot bugAndrew Kurushin
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
2005-06-03fixed doorkeeper's nonstop speechAndrew Kurushin
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-28 save load preparetionAndrew Kurushin
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-19fixed speech lockAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26Compile fix from wjpTravis Howell
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin