Age | Commit message (Collapse) | Author |
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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the floppy version, and it's still not flawless. But it's a start.
svn-id: r18544
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
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so last sequence should look much better (not perfect)
svn-id: r18516
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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Komodo dragon now works
svn-id: r18480
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svn-id: r18476
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svn-id: r18397
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svn-id: r18379
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so tunnel may be passed now
svn-id: r18358
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svn-id: r18327
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successfully.
Things to do:
o non-actors speech, it just doesn't get displayed, though generated
o support for CD voices
svn-id: r18301
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svn-id: r18232
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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Fixed sfSimulSpeech(), so it plays voices with CD version.
svn-id: r18212
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partialy fixed protect rat
svn-id: r18174
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svn-id: r18037
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svn-id: r17975
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fixed load actors entrance
removed some orphans
svn-id: r17964
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svn-id: r17852
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svn-id: r17836
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
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svn-id: r17689
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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o Started to restore inventory functionality
svn-id: r17666
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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svn-id: r17129
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glitches: some tiles draws above figures
svn-id: r16935
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svn-id: r16933
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- all figures now stands in right way on iso scene startup
svn-id: r16931
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svn-id: r16802
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svn-id: r16763
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ITE specific and from other hand IHNM has these data in resources.
svn-id: r16662
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Actors & Objects can be hited
svn-id: r16596
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svn-id: r16595
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- objectMap responds to mouse move (but respond script not run well ?)
loadStrings add some special count check
- so all other LUT based resource should implement this technique
svn-id: r16594
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-pathfind speedup
svn-id: r16576
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supported)
svn-id: r16568
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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* Added speechCoords to the SpeechData structure so that talking actors
don't drag their speech subtitles with them just because they're moving
and talking at the same time. (Could this also be useful for non-actor
speech?) If the actor has multiple strings, the coordinates are updated
for each new string.
* Made speechColor and outlineCoor arrays so that simultaneous speech (i.e.
where several actors are talking at the same time) multi-coloured. This
is completely untested, though.
* Used getBlack() to get the black colour for the text outline. The
original uses a constant, but we could always make getBlack() return
that constant, if we want to.
svn-id: r16550
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- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
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svn-id: r16492
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introduced getObjectName
svn-id: r16491
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- removed some temporary variable
svn-id: r16469
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svn-id: r16465
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svn-id: r16464
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- implement debug actor walk path (press f6)
svn-id: r16456
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svn-id: r16442
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svn-id: r16438
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