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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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animation.cpp
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Author
2005-10-06
It should always be possible to interrupt the intro with Escape now. Most
Torbjörn Andersson
2005-10-05
Simplified palette code.
Eugene Sandulenko
2005-10-05
IHNM used only 248 colors for game graphics. Top part of the palette
Eugene Sandulenko
2005-10-03
Experimental IHNM fix: Since it looks like the intro doesn't clear the
Torbjörn Andersson
2005-10-01
fix #1298659 [WyrmKeep logo overdraw]
Andrew Kurushin
2005-09-28
Some more IHNM-related stuff:
Torbjörn Andersson
2005-09-27
Used Willem Jan's suggestion for making the ugliness go away.
Torbjörn Andersson
2005-09-27
This seems a bit awkward, but does keep GCC from warning about discarding
Torbjörn Andersson
2005-09-27
Applied my patch #1304998 to fix some issues with the IHNM intro. The intro
Torbjörn Andersson
2005-09-25
Use the correct function for reading signed data. (I should have known
Torbjörn Andersson
2005-09-24
The IHNM intro animations run now, albeit in a slightly buggy fashion:
Torbjörn Andersson
2005-09-24
Some more preliminary cutaway work. The backgrounds are displayed now, but
Torbjörn Andersson
2005-09-23
Experimental loading of the cutaway list. Next step will be to get ScummVM
Torbjörn Andersson
2005-08-13
fix bug #1254000 ITE: Actors duplicated at chasm scene
Andrew Kurushin
2005-08-10
Rename event types to comply with our standards.
Eugene Sandulenko
2005-08-10
EVENT -> Event
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-25
implemented unified animation decoder for ITE & IHNM
Andrew Kurushin
2005-07-25
More IHNM differences
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-06-25
fix animation timings (now Shiala scene not stucks)
Andrew Kurushin
2005-06-20
fix animation bug at rats
Andrew Kurushin
2005-06-15
fix animation loop
Andrew Kurushin
2005-06-11
rewritten animation loading
Andrew Kurushin
2005-06-08
fix animation free bug
Andrew Kurushin
2005-05-08
Changed error() to warning() since it appears to be relatively harmless. Is
Torbjörn Andersson
2005-04-16
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
Eugene Sandulenko
2005-01-12
Slight adjustment to previous commit.
Torbjörn Andersson
2005-01-12
There was a slight but noticeable pause in linked animations at the moment
Torbjörn Andersson
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-03
Fixed a regression where - I think - the last animation frame wasn't
Torbjörn Andersson
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-28
Partial fix for Mac intro. Sprites are still incorrect because of lack of
Eugene Sandulenko
2004-12-28
Implement rest of animation-related opcodes.
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-01
Pass SagaEngine object to Anim and ActionMap objects
Eugene Sandulenko
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