Age | Commit message (Collapse) | Author |
|
introduced getObjectName
svn-id: r16491
|
|
- placard should work over way:
set Wait flag for thread (as in opSpeak)
remove inner loop (processInput...)
svn-id: r16418
|
|
svn-id: r16399
|
|
svn-id: r16398
|
|
- work on "walking" in progress
svn-id: r16298
|
|
1) there are three types of speech: one acor, multiple actor, non actor
2) slow speech implemented
3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented
svn-id: r16237
|
|
- many parts renamed to proper names
regression: unexpected actor apeared while intro is played
svn-id: r16104
|
|
console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
|
|
svn-id: r15690
|
|
svn-id: r14538
|
|
svn-id: r13690
|
|
various unused stuff; const correctness; etc.
svn-id: r13622
|
|
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
|