Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r19703
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svn-id: r19668
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svn-id: r19412
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-move puzzle data to itedata
svn-id: r19411
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svn-id: r19142
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* Use the script-specified text area for subtitles, if there is one.
* Fixed a word-wrapping bug that would happen if a new line began with a
space. I don't know about ITE, but IHNM puts two spaces after periods. Of
course, the case where I saw this happen will probably go away once we
start using the right font, but it could still happen elsewhere.
svn-id: r18890
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mapped to key 'z'.
svn-id: r18626
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svn-id: r18604
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
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code cleanups
svn-id: r18523
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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o Implemented and tested converse drawing. Still some features like
arrows and hardcoded values are present, and it is not used in scripts
svn-id: r16536
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svn-id: r16399
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svn-id: r16398
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svn-id: r15690
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Fix compilation.
svn-id: r14452
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svn-id: r14449
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standard printf()s left, though.
svn-id: r13791
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svn-id: r13696
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svn-id: r13687
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various unused stuff; const correctness; etc.
svn-id: r13622
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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