Age | Commit message (Collapse) | Author |
|
svn-id: r19142
|
|
* Use the script-specified text area for subtitles, if there is one.
* Fixed a word-wrapping bug that would happen if a new line began with a
space. I don't know about ITE, but IHNM puts two spaces after periods. Of
course, the case where I saw this happen will probably go away once we
start using the right font, but it could still happen elsewhere.
svn-id: r18890
|
|
mapped to key 'z'.
svn-id: r18626
|
|
svn-id: r18604
|
|
-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
|
|
-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
|
|
code cleanups
svn-id: r18523
|
|
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
|
|
o Implemented and tested converse drawing. Still some features like
arrows and hardcoded values are present, and it is not used in scripts
svn-id: r16536
|
|
svn-id: r16399
|
|
svn-id: r16398
|
|
svn-id: r15690
|
|
Fix compilation.
svn-id: r14452
|
|
svn-id: r14449
|
|
standard printf()s left, though.
svn-id: r13791
|
|
svn-id: r13696
|
|
svn-id: r13687
|
|
various unused stuff; const correctness; etc.
svn-id: r13622
|
|
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
|