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path: root/saga/gfx.cpp
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2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647
2005-01-21Fix cursor shape.Eugene Sandulenko
svn-id: r16606
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
one case where the original didn't use its own colour constants, so I had to add a new one, kITEColorLightGrey, for colour 4. svn-id: r16603
2005-01-15Use the same hard-coded cursor image and colours as the original ITETorbjörn Andersson
interpreter. Supposedly these colours will stay fairly constant throughout the game, in which case we no longer need to repaint it with the "best white" colour every time the palette changes. svn-id: r16561
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
no longer needed. svn-id: r16450
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-29Let user exit at the transition, i.e. process user inputEugene Sandulenko
svn-id: r16372
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
feedback that something right is happening. svn-id: r16371
2004-11-26Fix break introduced with last commit :).Eugene Sandulenko
svn-id: r15893
2004-11-26oopsMax Horn
svn-id: r15891
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please ↵Max Horn
don't kill if this breaks, it should be trivial for you to fix it :-) svn-id: r15888
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
o Add cursor events o Hide cursor during intro svn-id: r15844
2004-10-30Turn some methods into functions (potentially gives better code, and we may ↵Max Horn
want to move some of those into the graphics/ module one day) svn-id: r15703
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
svn-id: r15702
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
ScummVM. Note that these are only the cases I was able to find in one morning. There may be others left to fix. But I'm sure at least most of them will be found when we start cleaning up the codebase a bit. svn-id: r15641
2004-10-21Fixed some clipping problems. I think there are more still in there, but ITorbjörn Andersson
am sorely tempted to rewrite so that we use the Rect datatype consistently with how most of the rest of ScummVM does. (E.g. a rectangle covering the entire ITE screen would have right and bottom as 320 and 200 respectively, not 319 and 199 like I think we do now.) svn-id: r15625
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ↵Gregory Montoir
efficient... svn-id: r15477
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-08-02move static vars to private membersJonathan Gray
svn-id: r14434
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31update comment to relfect realityJonathan Gray
svn-id: r14386
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-06-25clearnupMax Horn
svn-id: r14054
2004-06-25Removed unused stuff; cleanupMax Horn
svn-id: r14052
2004-06-05Set graphics cursor before using it, fixes segfault when launching ihnm from ↵Jonathan Gray
the launcher. Fixes bug #966614 svn-id: r13934
2004-05-05Now cursor is really always shown.Eugene Sandulenko
svn-id: r13778
2004-05-02Make sure cursor is always whiteEugene Sandulenko
svn-id: r13750
2004-05-02Made the cursor work a bit better in IHNM.Torbjörn Andersson
svn-id: r13749
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
instead. This fixes graphics glitches in at least ITE. Got rid of r_fullscreen, which wasn't even used anymore anyway. svn-id: r13748
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
svn-id: r13726
2004-05-01Proper #includes everywhereEugene Sandulenko
Improved game detector svn-id: r13724
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
Only timers left. svn-id: r13723
2004-05-01Remove scalers, 16bpp code, unused functions.Eugene Sandulenko
svn-id: r13703
2004-05-01indentPaweł Kołodziejski
svn-id: r13693
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-28Fixed crash. Original clip routine was more sane.Eugene Sandulenko
Some code formatting. svn-id: r13658
2004-04-25more cleanupMax Horn
svn-id: r13625
2004-04-25More ScummVMificationMax Horn
svn-id: r13624
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564