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path: root/saga/gfx.cpp
AgeCommit message (Collapse)Author
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-08-02move static vars to private membersJonathan Gray
svn-id: r14434
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31update comment to relfect realityJonathan Gray
svn-id: r14386
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-06-25clearnupMax Horn
svn-id: r14054
2004-06-25Removed unused stuff; cleanupMax Horn
svn-id: r14052
2004-06-05Set graphics cursor before using it, fixes segfault when launching ihnm from ↵Jonathan Gray
the launcher. Fixes bug #966614 svn-id: r13934
2004-05-05Now cursor is really always shown.Eugene Sandulenko
svn-id: r13778
2004-05-02Make sure cursor is always whiteEugene Sandulenko
svn-id: r13750
2004-05-02Made the cursor work a bit better in IHNM.Torbjörn Andersson
svn-id: r13749
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
instead. This fixes graphics glitches in at least ITE. Got rid of r_fullscreen, which wasn't even used anymore anyway. svn-id: r13748
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
svn-id: r13726
2004-05-01Proper #includes everywhereEugene Sandulenko
Improved game detector svn-id: r13724
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
Only timers left. svn-id: r13723
2004-05-01Remove scalers, 16bpp code, unused functions.Eugene Sandulenko
svn-id: r13703
2004-05-01indentPaweł Kołodziejski
svn-id: r13693
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-28Fixed crash. Original clip routine was more sane.Eugene Sandulenko
Some code formatting. svn-id: r13658
2004-04-25more cleanupMax Horn
svn-id: r13625
2004-04-25More ScummVMificationMax Horn
svn-id: r13624
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564