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path: root/saga/gfx.cpp
AgeCommit message (Collapse)Author
2004-05-05Now cursor is really always shown.Eugene Sandulenko
svn-id: r13778
2004-05-02Make sure cursor is always whiteEugene Sandulenko
svn-id: r13750
2004-05-02Made the cursor work a bit better in IHNM.Torbjörn Andersson
svn-id: r13749
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
instead. This fixes graphics glitches in at least ITE. Got rid of r_fullscreen, which wasn't even used anymore anyway. svn-id: r13748
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
svn-id: r13726
2004-05-01Proper #includes everywhereEugene Sandulenko
Improved game detector svn-id: r13724
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
Only timers left. svn-id: r13723
2004-05-01Remove scalers, 16bpp code, unused functions.Eugene Sandulenko
svn-id: r13703
2004-05-01indentPaweł Kołodziejski
svn-id: r13693
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-28Fixed crash. Original clip routine was more sane.Eugene Sandulenko
Some code formatting. svn-id: r13658
2004-04-25more cleanupMax Horn
svn-id: r13625
2004-04-25More ScummVMificationMax Horn
svn-id: r13624
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564