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path: root/saga/isomap.cpp
AgeCommit message (Expand)Author
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
2005-09-03fix 1257536 Dragon walks in the airAndrew Kurushin
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-04Fixed warning.Torbjörn Andersson
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
2005-06-29dragon wip1Andrew Kurushin
2005-06-12fix Hooneyfoot bugAndrew Kurushin
2005-06-10Whitespace changes I made while looking for the sourberry sprite bug.Torbjörn Andersson
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-09small trick to avoid doxygen confusion (I hope...)Max Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-04-02some world map fix:Andrew Kurushin
2005-03-29fixed small bugAndrew Kurushin
2005-03-25fix wrong multitile offset calculationAndrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-03-09Indentation.Torbjörn Andersson
2005-02-26fix iso mode object draw orderAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-223 stage iso drawing implemented:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-11- smooth iso scrollAndrew Kurushin
2005-02-11- fix min->MINAndrew Kurushin
2005-02-11iso draw work in progress:Andrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-30Renaming of struct members.Torbjörn Andersson
2004-10-28Renamed some previously unknown variables.Torbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko