Age | Commit message (Collapse) | Author |
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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svn-id: r16399
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svn-id: r16398
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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want to move some of those into the graphics/ module one day)
svn-id: r15703
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svn-id: r15702
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svn-id: r15696
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svn-id: r15695
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svn-id: r15690
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ScummVM.
Note that these are only the cases I was able to find in one morning. There
may be others left to fix. But I'm sure at least most of them will be found
when we start cleaning up the codebase a bit.
svn-id: r15641
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to fix the script "static" area, though.
In addition, initialise a few variables, and test for NULL-ness of a few
pointers. This fixes a few crashes I saw with yesterday's CVS snapshot.
There's still an unexpected scene change in the intro (I think it triggers
on Rhene walking too close to the exit), but at least it no longer crashes.
svn-id: r15484
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svn-id: r15414
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svn-id: r14443
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svn-id: r14439
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svn-id: r14419
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you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
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animations wasn't caused by this commit :)
svn-id: r14405
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svn-id: r14086
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In fact there were no binary writes at all.
svn-id: r13773
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Improved game detector
svn-id: r13724
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svn-id: r13706
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svn-id: r13687
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svn-id: r13624
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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